XCOM 2
389 vurderinger
Bondmates With More Benefits
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
105.105 KB
13. okt. 2017 kl. 9:22
1 ændringsbemærkning ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Bondmates With More Benefits

Beskrivelse
Restores 3 Bond Abilties that were cut from the game:

Advanced Spotter
-Increases hit AND crit chance when the bondmates are near each other. Replaces Spotter at bond level 3.

Brother's Keeper
-Bondmate has a chance to return fire when his/her/its bondmate is attacked. Learned at bond level 2.

Brother's Keeper Advanced
-Bondmate has a greater chance to return fire when his/her/its bondmate is attacked. Replaces Brother's Keeper at bond level 3.

Compatible with existing saves. If you are using my mod which gives SPARKs bondmate abilities, don't forget to turn on the setting for SPARKs at XComMoreBondmateBenefits.ini.

Extras:
-You can configure the amount of bonus aim and crit, as well as the chance for Brother's Keeper to trigger in XComMoreBondmateBenefits.ini

Known Issues:
-None so far

Overrides:
-None
Populære diskussioner Vis alle (3)
0
5. dec. 2021 kl. 22:09
Russian Translation
Aks
0
23. okt. 2021 kl. 19:30
Traditional Chinese
stappy82
0
24. maj 2018 kl. 2:41
Spanish Translation
Kanario97
36 kommentarer
IceLancer 20. mar. kl. 18:34 
This is quite good idea actually.
As for adjacency
Change EAR_AnyAdjacency to EAR_RequireAdjacency
Or even make it a config. default.BondmateSpotter_Crit_EAR
Recompile scripts.
Soulfire72 6. juli 2023 kl. 3:29 
Is it possible to disable the Brother's keeper for specific classes, espeically scouts? Breaking concealment is really not worth the extra shot. It also doesn't make sense that a sword wielder like my Shinobi is able to attack at range with a sword swipe.
Kingdom 8. mar. 2023 kl. 11:20 
@bum_Azz_Gamer , i really appreciate you popping up and conforming the working capability of these Mods, Cheers

Oh and thanks for the mod :)
Dęąth Viper 19. okt. 2022 kl. 11:38 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
PRAXULON 8. sep. 2022 kl. 11:59 
@aivo ive been using it so far and it seems okay. return fire is a little op but besides that is good
aivo 15. jan. 2022 kl. 9:19 
Does this work with steam version LWOTC?
Aks 5. dec. 2021 kl. 22:09 
Russian Translation
Thanks for the mod! Please add localization to your mod!

Русский перевод
Бросить в папку локализации мода (...\steamapps\workshop\content\268500\1167567103\Localization)
https://drive.google.com/open?id=1JHKng6U5QuSo00yvgA_se8d6j8sOx9O4&authuser=axaaaid%40gmail.com&usp=drive_fs
silverleaf1 5. sep. 2021 kl. 0:24 
@Jace the Ace I have an idea for the action, Brother's Keeper. The reason I am making this suggestion is that reapers are often far from their own lines and out of sight of their own forces so it does not make sense for a reaper to retaliate for an attack that is not even seen. This is especially true when the reaper can see many enemy units. My suggestion (I do not know how easy this would be to implement since I am not a programmer.) is to make Brother's Keeper check if the attacked bondmate is in visual range.
Dęąth Viper 18. aug. 2021 kl. 20:23 
@dragonlord maybe advent shouldnt have attacked that soldiers buddy...
Dragonlord 8. apr. 2021 kl. 7:20 
Brothers keeper procs and melee across the map without even moving. I am guessing it doesn't check if the attack is valid or not. To be fair i don't think it even rolls for an attack. But anyway melee from distance...