Killing Floor 2

Killing Floor 2

49 ratings
KF-DeadDawn remake
   
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File Size
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45.368 MB
12 Oct, 2017 @ 5:49am
4 Feb, 2020 @ 4:33am
10 Change Notes ( view )

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KF-DeadDawn remake

Description
Note:
I am not the original mapper.
This is a workshop version of the outdated map, KF-Deaddawn

Map name: KF-Deaddawn

A Coast city.

- Changelog -
Added a lot of blocking volume to stop campers.
Fixed some doors zed will not destroy it.
Remake zed spawns.
Fixed paths.


- Credits -
Original mapper : Lorfsor

Original map source :
http://www.moddb.com/games/killing-floor-2/addons/kf-deaddawn
19 Comments
Windows11 26 Feb, 2021 @ 1:28pm 
:steamthumbsup:
Pokerman  [author] 4 Feb, 2020 @ 4:34am 
2020/02/04

1. Remove many lights and remake some lights, may improve FPS I believe.
2. Improve Zed spawn rate.
Pokerman  [author] 27 Oct, 2018 @ 7:01pm 
I optimized all building's draw distance and carefully done indoor's draw distance, hope it increase the FPS.
Sraigius 25 Oct, 2018 @ 8:32am 
I have deleted my previous comment because i decided to post a longer, more expanded one, that explains the whole situation better.

And the very last sentence from my previous comment still applies to you. I'm not flaming anyone, i have posted constructive feedback to him, and i've even bothered to playtest this map twice (old version and the one from today), and when my feedback was ignored - i got pissed off, and for a very good reason. I could have just dropped those three dislikes from my three separate accounts and moved on - but I did not (yet). Because i'll wait for another update, and see if anything is improved.
[Fs]FluX 25 Oct, 2018 @ 8:25am 
Why did you delete your message and then repost with a little more text just to flame on another person? He said he doesn't know the reason which is pretty obvious they didn't. There is no need to go all in on someone who firstly, didn't know there was an issue and secondly, had no issues for them.

Let's just move on.
Sraigius 25 Oct, 2018 @ 8:15am 
[Fs]FluX
I have posted two superimages below. Very informative and useful.

I've even wrote pokerman on discord, and i sent him superimage #2 (from gunslinger game) - and all i've received from him was that "i dunno nothing, the game runs fine at 60 fps ex dee" comment. So you gotta believe that you'll be pissed off, after you put actual time and effort into doing a thorough playtest and mounting several dozens of images and uploading them, and all you receive is a boilerplate "i dunno" type of answer.

Read the entire conversation before inserting your two cents.
[Fs]FluX 25 Oct, 2018 @ 7:24am 
Oh and just to add, this is a version that was fixed from SOMEONE ELSE. This is NOT Pokerman's map.
[Fs]FluX 25 Oct, 2018 @ 7:23am 
Sraigius why don't you give him some details on where it drops and what is going at the time? Give the mapper some details so he can look into fixing any issues that could be potentially game breaking or more. Instead of harrassing the person giving you free content, do the person a favour. He owes you nothing and there is no reason to ever react the way you are.

This is coming from a fellow modder and KF1 mapper.

Pokerman, take your time.

Some feedback:
I run on ultra settings with a little boosted settings for my sort of visual "flavour". I admit, some parts do drop FPS and I believe it may be something to do with the lighting/rays from the light. I can't confirm this. I had many people on my server complain about it but I also run above 60FPS (I max 144 capped) as some parts do max out. Lighting is probably one of the best bits to look into as some people with certain settings off don't have an issue, but the map is dark. Hope this information helps.
Sraigius 24 Oct, 2018 @ 9:37pm 
Ok, i'll wait.
Pokerman  [author] 24 Oct, 2018 @ 9:24pm 
Can you please stop cursing me :( ?

I have too much headache right now.

I am trying.

Probably need 3 months to complete.