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The Anvil Mk. IV Scout Class Frigate
   
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Blueprints: Futuristic, Machines, Vehicle
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10 Oct, 2017 @ 9:22pm
23 Sep, 2022 @ 7:54am
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The Anvil Mk. IV Scout Class Frigate

Description
EDIT: I suppose I need to address this since I've finally noticed it. It seems that the recent updates have changed how spacing works with arcsigns so currently you may notice there are some words that seems to be a little skewed in their placements (the numbers 01, 02, 03 on the crew quarters signs for example). I am not sure if there is a way to update the fix for the signs in question without having to republish a new blueprint, so if someone can confirm that there is a way, please let me know so I can fix it. If not, then for those who are brave enough to venture into the technical side of things, feel free to edit them yourself to make them match what you see in the pictures shown here on the bp page.
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If you would like to take a look and walk around the build before building it, I've published an adventure called "The Anvil Mk. IV Blueprint Sample". Feel free to check that out. I've set it so you can take it apart if you need to look at the inners of the ship.

The Anvil Mk. IV is a light recconaissance ship manned by a small crew. It is armed with a single powerful ion cannon as well as a glider launch bay for boarding other ships. While the build is designed to be a starship, it also carries the functionalities of a player home. This means that it has the basic storage, processor, forge, cooking station, and a private room with a bed (captain's quarters).

Note on the command bridge: At the front of the bridge where the pilot and co-pilot sits are the two consoles that turns on the engines and fires the ion cannon. The one on the right is for the engines, the left is for the cannon.

Note on the ion cannon: The console for the ion cannon (located at the front of the command bridge) needs to be toggled to the "on" status for it to trigger the firing sequence. Once activated, the cannon will first emit a red targeting beam for 3 seconds before actually firing. Unfortunately due to a design flaw, it is near impossible to see the cannon firing from the command bridge. Your friends outside will be able to see it though. In the adventure I published, I've placed another firing console on a viewing platform outside the ship if you want to see it there.

If there are any issues, please do let me know! Thanks for visiting ;)
Popular Discussions View All (1)
2
17 Nov, 2017 @ 3:22pm
The Galactic Huge Ship
PSR Sagittarius
28 Comments
8sparklemagic8 15 Sep, 2018 @ 9:10am 
All of your blueprints are simply amazing. I could probably spend years just building them and getting ideas. Thanks for sharing!
yiannik 24 Dec, 2017 @ 3:42am 
I just took the tour and i am blown away....so many amazing ideas...i can not wait to try some out.
yiannik 24 Dec, 2017 @ 3:18am 
You are my kind of builder. This beast of a ship is aptly named and I just cannot get enough of it. I love it man!
Clarrisani 18 Nov, 2017 @ 1:10am 
Okay, what I've found is that the markers for the beacons are in fact there, but they are invisible. If you have the beacon in your hotbar and hover over where it should go it comes up with a green space, and will place multiple blue beacons at one. You just need to know where they go.
Clarrisani 18 Nov, 2017 @ 12:52am 
That's what I'm planning on doing. I suspect the wiring is there given everything else is.
LeakyPPverySoft  [author] 17 Nov, 2017 @ 11:33pm 
hmmm it should be placed at the very front, inside that part where it looks like nozzle. You can always check out the adventure to see what everything should look like originally
Clarrisani 17 Nov, 2017 @ 11:30pm 
The strange thng is it lists the beacons on the list of materials, but it doesn't show where they need to go. It's rather odd.
LeakyPPverySoft  [author] 17 Nov, 2017 @ 4:38pm 
well if it didn't capture the beacon blocks in the first place, the wiring wouldnt be there as well
Basan™ 17 Nov, 2017 @ 4:24pm 
The BP's now capture the wiring and machinery's placement(s). ;D
That's how I know that for ex. my Creature's Trap BP always works. A friend upon the same world also uses the one that I've placed upon the Steam Workshop .
LeakyPPverySoft  [author] 17 Nov, 2017 @ 3:22pm 
From the front the beacons are arranged like this:
x B x
BWB
x B x
x R x
B=blue
W=white
R=red
x=space

Unfortunately if the blueprint didn't capture the beacons then it probably didn't cap the wiring for that as well ;(