RimWorld

RimWorld

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[1.2] PokéRim Pokeball Mod 4.0
   
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Mod, 1.0, 1.1, 1.2
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544.637 KB
8 Oct, 2017 @ 12:13pm
25 Jun, 2021 @ 5:57am
5 Change Notes ( view )

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[1.2] PokéRim Pokeball Mod 4.0

In 1 collection by WalkingProblem
Complete WalkingProblem Mods Collection
18 items
Description
Have you dreamed of being a Pokémon Trainer, to go around catching Pokémons and wild creatures!?

NOW YOU CAN!



Proudly presenting: The Poké Ball Mod!!!

The Poké Ball mod is the first mod from the PokéRim mod series, an ambitious long term project that we had announced on 4th April 2017 (http://walkingproblem.com/2017/04/04/announcement-of-tentative-plans-for-pokerim-pokemon-mod-for-rimworld/).

This mod introduces the Pokeballs, which are a form of one-use grenades, which can be used to tame wild animals to become part of your colony. Each of them can be crafted with the appropriate researched required done.

Gone are the days, where you wonder how on earth rimworld, are you going to finally get a pet panther.

Now its possible!

Grizzly Bear? Sure!

Cobras? Why not!?

Thrumbo? Are you good enough to catch it? =P



FEATURES:
– 5 Types of Pokeballs: Apricorn, Poké Ball, Great Ball, Ultra Ball, Master Ball
– 5 Research for each of the Pokeballs
– Pokeballs are craftable using vanilla structures (crafting spot for apricorn, machining table for the rest)
– Intricate mathematical combat calculations to determine success or failure
– Pokeball capture attempt’s stats and calculation viewable from error log
– Colonist that successfully tame a wild animal will gain animal skills experience
– Amount of skills gained from taming is according to the combat power of the animal
– Colonist’s animal tamed stats will be updated with each successful tame using a pokeball
– Tales will tell of how your colonists tamed the animals
– You can bash up the animal to make it easier to tame!

—————

Poké ball Combat System
How the maths / dice roll works:

POKEMON / CREATURE
Difficulty = Wildness of animal (which means 0 = totally not wild, 1 = totally wild)
CombatPower = Default combat power listed in which animal (this determines how many elephants vs boomrats will appear in a manhunter event) / 200 <--- elephant is 310, thrumbo is 600, boomrat is 50
AnimalHealth = By percentage of health. 100% health = 1, 10% health = 0.1
So the “PokemonLevel” = Difficulty + CombatPower + AnimalHealth

CASTER
Random Number = between 0 – 1.0 (this is for randomness)
CasterStats = Animal Taming Skills ( Animal Skills 0 = 0, Animal Skills 20 = 0.22) x 10 <-- This is in accordance to the vanilla game, where a level 20 will have 22% chance of successful tame
PokeballLevel = Weapon Damage / 100

Pokeball Caster’s “diceroll” = Random Number + CasterStats + PokeballLevel

So the determination of whether is a successful tame, depends on which number is bigger. PokemonLevel or Caster.
If PokemonLevel > Caster, taming fail.
If PokemonLevel < Caster, Success!

—–

For some reference (full health):

Chicken: 1.11
Boomrat: PokemonLevel 2.0
Panther: PokemonLevel 2.575
Elephant: PokemonLevel 3.3
Thrumbo: PokemonLevel 4.985

Level 0 Caster (with pokeball of damage 50): 0.5 ~ 1.5
Level 20 Caster (with pokeball of damage 50): 2.7 ~ 3.7
Every Animal Skills Level gains 0.11 in CasterStats stats.


----

After each pokeball hit (not miss), you will be able to check the stats behind the Pokeball Battle, and figure out what should be your next move.


If it fails, should you get another colonist with higher animal skills?

Or should you use a higher level pokeball?

Or should you bash up and down the animal and try again (a downed animal can lose as much as 0.7 points in their PokemonLevel points)?

Its your choice!~

—–

For more information about the Pokeballs: http://walkingproblem.com/2017/12/02/b18-pokerim-poke-ball-2-0/

–—

OFFICIAL WEBSITE: http://walkingproblem.com/
FORUM LINK: https://ludeon.com/forums/index.php?topic=35971.0
NON-STEAM DOWNLOAD: http://walkingproblem.com/2017/12/02/b18-pokerim-poke-ball-2-0/
STEAM DOWNLOAD: http://steamproxy.net/sharedfiles/filedetails/?id=1162860582
DEVELOPER’S DISCORD: https://discord.gg/W2Vb27T
FACEBOOK PAGE: http://fb.com/walkingproblem

–—

ポケリム モンスターボール 2.0 日本版アドオン
STEAM ダウンロード : https://steamproxy.net/sharedfiles/filedetails/?id=1217825065
非STEAM ダウンロード : http://walkingproblem.com/sdm_downloads/pokerim-poke-ball-ver2-0-japanese-version/

–—

credit: SFX from youtube.com/TheBlindTrainer

-----

VER2.0 UPDATE NOTE
Improvement had been made to the pokeball codes to allow missed pokeball to not disappear after being thrown, as well as indication of the pokeball missed, as it had been really cryptic about what actually happened in the previous version when it misses (especially when the pokeball disappears). So this update shall make the pokeball really usable now. I also edited the chinese translation as well as added a japanese translation on my own as a separate download.

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VER4.0 CHANGLOG:
- Updated to Rimworld 1.2

VER3.0 CHANGELOG:
- Pokeball battle report is now displayed without the need to go to the log
- Detailed breakdown is still in the log.
- Japanese version is now combined into the mod
- Updated to Rimworld 1.1

VER 2.0 CHANGELOG:
– Added miss mote to know the pawn missed
– Allowed pokeball to not vanish if it fail to hit target
– Added a japanese translation version (as a separate download)
– Edited the chinese translation to better reflect the original english version

VER 1.1 CHANGELOG:
- Amended the mistake in the CasterStats (x10, not x5)
- Added RicoFox233 临时の工作服's Chinese Translation

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SUPPORT OUR MODS
BE A PATRON: https://www.patreon.com/walkingproblem

Your contributions will ensure all the mods will be kept updated and improved upon, as well as allowing more new awesome mods to be developed!
Popular Discussions View All (1)
0
14 Jan, 2018 @ 7:04pm
Players' Reviews / Experiences / Recommendations
WalkingProblem
82 Comments
Thundercrunch 29 Jan, 2022 @ 9:52pm 
Just to save time for others, I directly tested it, the 1.2 version does not work in 1.3. (The 1.1 version did work in 1.2) I doubted it would cuz 1.3 did change a bunch of things
Cough_e 18 Dec, 2021 @ 11:23pm 
1.3 please
Lil’ Ripperoni 7 Sep, 2021 @ 6:28am 
when do u think you will finish the update?
Kimmu 3 Sep, 2021 @ 1:01am 
Thank you for the quick response!
Really looking forward to it! ♥
WalkingProblem  [author] 2 Sep, 2021 @ 9:07pm 
Oh~ Thanks for the reminders @kimmu @hans @Dr@g0n

I forgot about this mod.

I thought I already updated it~
Kimmu 2 Sep, 2021 @ 2:12am 
I sincerely hope this still works for 1.3
If not, please update? I really wanna try it! x3
Hans 28 Aug, 2021 @ 11:50am 
update?
Dr@g0n 25 Jun, 2021 @ 2:22pm 
Sweet
WalkingProblem  [author] 25 Jun, 2021 @ 6:04am 
The PokeBall mod is now updated to Rimworld 1.2.

What I did not mention when it was updated to 1.1 is that, a summarised "combat report" now shows on screen without need to look at the log. But if you want to see the details; you still can see it in the log.

Support my mods via patreon! https://www.patreon.com/walkingproblem

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@Ethan The FNAF fan - miss simply means miss. Just have to keep throwing until you hit. (range stats affects the accuracy of throw)
Mitz 24 Mar, 2020 @ 11:38am 
I still vouch for a vanilla version of the pokeball mod. I may look into it.