Total War: WARHAMMER II

Total War: WARHAMMER II

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Dark Elf Improvements (Garrison & Resources)
   
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Tags: mod, Campaign
File Size
Posted
Updated
95.428 KB
7 Oct, 2017 @ 7:00am
2 Jun, 2018 @ 6:38am
7 Change Notes ( view )

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Dark Elf Improvements (Garrison & Resources)

Description
Druchii Improvements

This is a mod does the following:
  • Adds extra Archers and Spearmen to Garrisons
  • Adds a slight Public Order boost to Garrisons
  • Adds economic advantages to Civic Imporvements that otherwise should
  • Adds economic advantages to Resources based on the type
  • Adds growth advantages to Resources that should

This mod will continually change and is save compatible. You need to wait one turn for garrisons to show up.

Only garrison troop improvements

Please check out the other improvement mods for the other races:
High Elves
Dark Elves
Empire
Dwarf

Lord Upgrades
This mod increases your skill point max and varies the which times you can increase skills more than once. I find it more balanced than simply just doubling the skill points.

Regards! Hope you enjoy.
16 Comments
Lemniscate 6 Feb, 2022 @ 5:27am 
Is there some patched version of this?
Dormegol 7 Oct, 2019 @ 2:16am 
Update PLZ!!!:steamhappy:
OhNotZak 10 Feb, 2019 @ 4:37am 
could you make on for greenskins please
Lemniscate 14 Nov, 2018 @ 9:20am 
update pls pls
Pappi_Rabbi 11 Nov, 2018 @ 11:30am 
update for coast?
pushboy 16 Jun, 2018 @ 7:52am 
I would like to report that "Outpost Garrison" for Morathi's Cult of Pleasure spread Untainted instead of the usual Chaos corruption. For the other Dark Elf factions thats fine
Vikingstyle 25 Jan, 2018 @ 1:11am 
Could you add two tomb gaurds halberds to minor TK settlements at highest tier?
Blackinvicti 10 Oct, 2017 @ 1:54pm 
Excellent work man! Can't wait to check out the Lizardmen mod.
Nik  [author] 9 Oct, 2017 @ 6:04pm 
Nik  [author] 9 Oct, 2017 @ 5:46pm 
@Manager It affects AI. Anything HE.