Source Filmmaker

Source Filmmaker

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(Obsolete) Rottytops
   
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Model
Models: Character
Tags: SFM
File Size
Posted
31.727 MB
6 Oct, 2017 @ 12:38am
1 Change Note ( view )

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(Obsolete) Rottytops

Description
This is workshop clutter and people complain whether I take it down or leave it up.

Character model of Rottytops from the Shantae series of video games created by WayForward.

This workshop item contains 2 different versions of the Rottytops character model. This was done to work around the limits of the Source engine, specifically with TF2's model compiler. Adding together all bodygroups results in a character model with 53,122 total triangles. This is too many for TF2's compiler (maximum of 50,000 triangles allowed), but presents no problem for SFM's compiler. The first listed model (rottytops_default.mdl) includes any of the default/undead appearances, including the princess costume from S&tPC and the pit crew outfit from S:½GH. The second listed model (rottytops_alive.mdl) is based upon Rottytops' living appearance in the fourth level in S&tPC.

Modeled entirely by me in Blender. I did not create the normal map for the hair. This was copied from the files for a model originally modeled by user http://creatorofpony.deviantart.com/ and then tiled to 2048 x 2048. All other textures were created by me using GIMP.

Features:
Multiple bodygroups for alternate outfits/costumes
Various props
Rigged eyes and facial flexes (mono and stereo)
Jiggle/procedural bones!
TF2 style skeleton and bone naming convention, allowing the character models to work with rig_biped_simple and Doc\Revzin's puppet script
Embedded custom ragdoll animation sequences (8 total)
A paintable "white" skin

Known bugs:
Not a bug with the model per se but with SFM. The jiggle/procedural bones will not bake properly when the model is spawned in a current session. Instead of baking the dynamic animations, the process will bake the jiggle bones' default positions. For the baking to properly work, you must save the session after spawning the model, close the current SFM session, and then reopen it. Baking the procedural animations will then work properly now that the model is saved within the SFM session.

Special Thanks:
Pte Jack whose series of YouTube tutorial videos taught me pretty much everything I now know regarding how models behave and are exported in the Source Engine. I cannot thank him enough.

The Valve Developer Wiki.

WayForward for making a great game.

Includes:
Radioactive_DK\rottytops.mdl
Radioactive_DK\rottytops_alive.mdl
Radioactive_DK\rottys_glasses.mdl
Radioactive_DK\rottys_pen.mdl
25 Comments
MegaManFan198708 13 Apr, 2019 @ 7:40am 
Also, Can you make "Sky" From Shantae's series?
Radioactive DK  [author] 30 Mar, 2019 @ 10:24am 
@MegaManFan198708: Thank you so much! I hope in the future I can make it more beautiful.
MegaManFan198708 29 Mar, 2019 @ 9:26pm 
Beautiful model Radioactive DK! :steamhappy:
Bazooka Joe 15 Aug, 2018 @ 3:23pm 
Thicc
posni.pilav 9 Oct, 2017 @ 10:00am 
It looks better than the shantae one, but it still ain't right!
Radioactive DK  [author] 9 Oct, 2017 @ 12:03am 
@Snowleopard: Thank you kindly, again! :happymeat:
Boltsy 8 Oct, 2017 @ 1:43pm 
LMAO

VV
snowleopard 8 Oct, 2017 @ 9:11am 
very nice work again!
heidi heavensent 8 Oct, 2017 @ 7:51am 
k