XCOM 2
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Unblockable Flamethrowers
   
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3 Oct, 2017 @ 1:11pm
5 Oct, 2017 @ 6:19am
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Unblockable Flamethrowers

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Flamethrowers are no longer inhibited by low cover. High cover will still block them.


In addition:
XCOM flamethrowers will now apply a small burning effect on any target they hit.

Purifiers will now always hit anything in range instead of having a chance to miss.

All flamethrowers also now have a chance to panic things. Purifiers get a relatively low chance, normal XCOM flamethrowers get a middle of the road chance, Hellfire Flamethrowers should panic most enemies.

Wearing a hazmat vest or some other fire immunity item will make a unit invulnerable to the panic check.

There's also one enemy who is specifically not afraid of fire despite being an organic unit: Priests. Presumably they just go "Hallowed are the Elders" when set on fire or something.
31 Comments
agris 17 Mar @ 12:00pm 
Anyone run this with vanilla X2, no wotc?
Daverin2112 16 Nov, 2022 @ 6:03am 
I confirmed years past that the original modded Advent Flamethrower weapon for Xcom worked with this. So at minimum, if it is based on the code/mechanics of Purifiers or the original heavy weapons, it should. I have installed it with chemthrowers, will confirm whether or not I see a panic.
hottt3 16 Nov, 2022 @ 4:34am 
Does this work with modded classes/weapons?
Dragon32 6 Jul, 2021 @ 12:29pm 
@GargakOfTheEast
This mod's not changed in almost 4 years so probably.
GargakOfTheEast 6 Jul, 2021 @ 12:02pm 
I don't understand. Why did the panic on the Hellfire Projector go away?

Is it incompatible with Bio Division?
GargakOfTheEast 26 Jun, 2021 @ 9:41pm 
Making the flamethrower panic again is utterly amazing. I thought it was great in Enemy Within (its range made it balanced). I dunno why they nerfed them so hard in XCOM 2. I always felt the Flamethrower and Hellfire Projector were pathetically weak.

Adding back the panic makes it awesome again, just like the old MEC flamethrower was.
Syro System 31 Oct, 2020 @ 5:17pm 
@God Hates Weebs
Purifiers don't exist in vanilla, so no.
Novash 14 Jul, 2020 @ 4:37am 
Any chance of something similar for EMP grenades? For some reason, in most cases, it seems Firaxis thinks that EMP needs a LOS to affect targets :steammocking:
Olof Plays 27 Mar, 2020 @ 10:07am 
This mod makes purifiers terrifying. Sweet! :)
God Hates Weebs 3 Dec, 2019 @ 3:42am 
ay im a bit cheap does this work with vanilla?