Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[Atlantis]Kidagadash of Atlantis
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
35.143 MB
3 Oct, 2017 @ 10:14am
21 Feb, 2019 @ 11:37pm
4 Change Notes ( view )
You need DLC to use this item.

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[Atlantis]Kidagadash of Atlantis

In 1 collection by Entarogan
Entarogan's Animation Civilization and Leader Mods
9 items
Description
Caution:This is the beta version which means some of the functions are not guarantede to work. Please disable this mod when you do not play it in order to avoid mod-conflict.Apologies about all the incompatibility.

This mod is kind of demanding for players.

English and Simplfied Chinese supported.
[Atlantis]Kidagadash of Atlantis
If there is any bug, please reply to me. We will appreciate it.

Civilization :Atlantis
UA:Eternal Energy:
Can not build Industrial Zone or obtain Great Engineer
Mine and quarry on bonus or luxury resourse yield +2 production, +2 science.
Mine on strategy resourse yield +3 production, +1 science.
Get one boost of a random technology when entering a new era for every undersea city owned.

UD:Undersea City:
Replace spaceport.Unlocked by technology "Mathematics".
Can conduct porject "Energy Convert" to convert production into science.
+1 Production for district adjacency,+2 production for wonder adjacency.
+2 Production for ocean adjacency;
After civic "Natural History" +2 Production for ocean adjacency;
After civic "Nuclear Program" +2 Production for ocean adjacency;
The same price as other unique districts and requires citizen limitation.
+2 Air Slots;Yield a relic upon completing if there is a slot for it;
+3 Production and +3 for internal trade routine destination;+2 for international trade routine destination.

UP:Energy Convert:
Convert production into science in the rate of 80%.

UU:Skipjack:
Air unit for Classical Era.Unlocked by technology "Ship Making".
45/45 strenghth with a shorter range.

Leader: Kidagakash Nedakh
LA:The Lost Empire:
Can not build Campus or obtain Great Scientist.
Gain +3 Culture,+3 Science for every international trade routine linked to your city.
Relic yiled +4 Science.
Technlogy boost achieve 65% instead of 50%.

Agenda:Atlantis Renaissance:
Likes civilizations with high culture and keep peace.Dislikes civilizations with high science and enjoy wars.

Code/Text/Art: Entarogan
Design: Entarogan/流氓星

All rights belong to Walt Disney/Disney Animation Studio
Atlantis:the Lost Empire(Disney. 2001)

25 Comments
Wildhunt 7 Dec, 2021 @ 3:03pm 
The additional +2 science for each coastal tile is a bit too much though.
Entarogan  [author] 27 Sep, 2018 @ 7:53am 
@尤里政委 不好意思忘记写浅海+2瓶子了。那个海底城市本来就没有贴图的(其实是因为海洋地形没办法生成贴图)
尤里政委 21 Sep, 2018 @ 10:47pm 
有bug么,。砸了海底城市没有贴图,而且境内所有浅海+2科研
Entarogan  [author] 17 Aug, 2018 @ 11:54pm 
@Mana 你所有海城都有宇航中心所以你不用锤宇航中心,最后三个项目分三个城锤出来
Entarogan  [author] 17 Aug, 2018 @ 11:53pm 
@Mana 你就海城锤项目就好了,不需要伟人,硬锤
Mana 17 Aug, 2018 @ 11:39pm 
没工业区飞天挺伤的
Entarogan  [author] 17 Aug, 2018 @ 11:38pm 
@Mana 飞天吧,飞天很快的
Mana 17 Aug, 2018 @ 10:57pm 
然而不知道怎么赢,最后还是选择了粗暴飞天
Entarogan  [author] 10 Oct, 2017 @ 9:15am 
@Cleanerlxy 是啊哈哈哈没有鲁尔更遗憾我觉得
Cleanerlxy 10 Oct, 2017 @ 6:00am 
作为一个海洋霸主(或许),不能建造威尼斯军械库真是一个遗憾啊:steamsad: