Insurgency

Insurgency

265 ratings
Colt M16A4
   
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Modifications: Weapon Skins
File Size
Posted
55.926 MB
1 Oct, 2017 @ 6:07pm
1 Change Note ( view )

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Colt M16A4

Description
Simple texture edit of the M16A4 to include Colt styled markings and a worn/beat up look to it as well. Dust and scratches are present, complimented by a dark metal finish and a light stanag magazine.

Texture Edits the M16A4, and M16 Carry handle

This mod is compatible with models edits and sight replacers specifically for the M16.

M4A1: http://steamproxy.net/sharedfiles/filedetails/?id=972773502
55 Comments
anoldretiredelephant 10 Dec, 2018 @ 10:39am 
no shit it conflicts lmao
Victress 22 Jul, 2018 @ 4:59pm 
@Jax, hi would you mind giving this mod the same alternate version you gave the M4 please?
Colt M4 MWS Carbine

It conflicts with this mod.
Not Venom's shaders

That's why I use your M4 mod. Thanks!
grigggs 13 Jul, 2018 @ 12:59am 
The carry handle doesn't have normal maps, shows up as a missing texture unless subscribed to the M4A1. Great stuff nonetheless.
Gulag Gunner 1 Jul, 2018 @ 5:54pm 
What hand models are those?
Maki Nishikino 9 May, 2018 @ 10:58pm 
As artic- said, the carry handle needs to be fixed.
CheshyreTheMad 11 Mar, 2018 @ 12:32am 
What about the worldmodel? I absolutely love how this M16A4 retexture looks in first-person, but looking at another player with it I see just the default model with railcovers and white mag, and it "tilts" me, hah. If this is not a bug and there is no custom worldmodel, could you please concider doing it?
Same for the M4A1, please?
nostalgi 3 Mar, 2018 @ 10:59am 
The M16 carry is bugged it has some weird texture
Nima 9 Jan, 2018 @ 7:43pm 
Hey JAX, could you tell me what mods you used to get that laser and get it on top of the rail like you did in one of the screenshots. There's an abundance of AN-PEQ mods on the workshop but they're all a little confusing for me. You have it just nice for me.
Bandit0_2 17 Dec, 2017 @ 7:36pm 
alright. cool.
JulietAlphaXray  [author] 17 Dec, 2017 @ 1:05pm 
I removed the rail covers by masking the cover peices out in the alpha channel of the texture and using $alphatest "1" in the VMT.