Stellaris

Stellaris

67 ratings
Tile Terraforming - Make Small Planets Big!
   
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1 Oct, 2017 @ 2:18pm
7 Jul, 2020 @ 6:41pm
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Tile Terraforming - Make Small Planets Big!

Description
Adds the ability to increase planet size after researching terraforming. You can now fill your space with full 25 size planets! This is done using a building that automatically increases planet size over time.

# Updated to work with all versions.
NOW FULLY AUTOMATED!!

My reasoning for this mod is that once you have the ability to fully terraform a planet, adding a little "Bulk" to a planet shouldn't be that big of a deal. I have tried to keep the cost in line with the cost of terraforming as much as possible, using the following calculations:

The "Tile Terraformer" building will now automatically increase a planets size. The formula it uses to calculate how long it takes to add a tile is (Current Planet Size x 27 Days).

For Example the Size 16 Starting planet will take:

1 Year to build the building, granting 1 planet size upon buliding completion
+432 Days until the next tile (16 x 27)
+459 Days until the next tile (17 x 27)
so on and so forth until
648 Days to build the last tile, at which point the Building will "time out" and remove itself from the planet.

Maintenance costs for the building:
20 Energy/mo
30 Minerals/mo


This may seem High Or unbalanced, but when you calculate that building a colony ship takes 1 year, and costs 350 minerals, and can net you 8 to 25 tiles on a "new" planet; the cost of adding ONE tile to a planet starts to seem a little more balanced.

How this change will impact your game:

1. Once you have unlocked Terraforming, you can start to "Build Up" your already existing planets, givnig you more strategic optoins.

2. AI will NOT take advantage of this.

3. An overall more "Strategic" feel to expansion. No longer are you forced to colonize every planet you come across, now you can expand within your borders.

Compatability:

This mod should be compatible with everything as no core files were changed.

What I STILL want to do:

I wanted to make a custom "Constuction" ship that would "Terraform" a planet from orbit, slowly, over time. I also wanted to make the cost and time needed to be adjusted automatically based on current planet size. However, due to limitations of the modding tools, this wasn't possible at this time.

Any feedback is welcome.

I am generally happy with the balance of this now, it might need a little tweaking here and there, but for the most part I think it has a good point of entry requirement and has the resource cost at a good level.



This mod is a updated and more balanced version of http://steamproxy.net/sharedfiles/filedetails/?id=705772428
71 Comments
Deviant 27 Jul @ 4:50am 
3.12 - mod works
WhatTheForecast 18 Jul @ 7:59pm 
Is there a way to modify this mod to go over 25 slots? I'd like to build SUPER tall and 25 slots isn't really enough districts for how tall I actually want to go. Thanks in advance!
William07142 5 May @ 11:38pm 
Hello, I am very interested in this mod but I have 2 suggestions:
1) Have AI use it. Logic: Build up to 1 per planet if the size is below 25 and they have excess construction and maintenance resource income, no more than 1 or 2 buildings per AI empire to make the calculation easier
2) Option to increase mineral cost at the start. It could be done by a simple popup. Options would be .5x, .75x. Normal, 1.5x, 2x, 3x, 4x, 5x, 6x. Personally, I feel that anything less than 2,000 total minerals is cheating given how many you can get from an extra district
Ritual 29 Mar @ 8:30pm 
Does this work on the most recent version of stellaris?
Defrost40kSMAH 23 Oct, 2023 @ 10:27pm 
"It just works" GJ mate, solid longliving mod
star-of-the-fogotten 8 Sep, 2023 @ 11:38pm 
awsome mod, thanks for your hard work.
–Phase– 17 Feb, 2023 @ 5:18pm 
@Deviant Thanks a lot
Deviant 17 Feb, 2023 @ 2:17am 
Version 3.6 - works.
–Phase– 17 Feb, 2023 @ 12:49am 
Can anyone confirm if this works on 3.6?
Deviant 30 Sep, 2021 @ 5:07pm 
Version 3.1 - works.