Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's technically feasible to make a interchange you mentioned, but such interchange is unnecessary because you can simply connnect a FWY-to-FWY interchange with the road directly. I guess you won't do so because the connection between 3-lane freeway and 6-lane two-way road may look bad. This problem can be solved, however. One approach is to use wider road instead of normal 6-lane road (of course you need Fine Road Anarchy or Sharp Junction Angles).
The problem can also be solved if the interchange uses two-lanes freeway instead of three-lanes freeway. (should I make one?)
There are two versions of freeway-to-road cloverleaf interchange I can image. The first interchange uses one-way road but has similar problem mentioned above. The other one uses two-way road but requires TMPE (thus it is more complicated). I don't know which one do you prefer, but in my opinion neither of them is very good.
@never_forget01 You're welcome :)