Empyrion - Galactic Survival

Empyrion - Galactic Survival

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ASP FT Nautilus SR6
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
721.284 KB
27 Sep, 2017 @ 11:32am
27 Jun, 2018 @ 2:45am
5 Change Notes ( view )

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ASP FT Nautilus SR6

In 1 collection by TrazynTooInfinite
Aperture Space Program Shipyards
12 items
Description
*Update 27.06.2018*
Removed plants from farm blocks, since their presence for some reason forbade the building of a ship.

*Update 03.17.2013*
The ship suffered a significant rebalance and received a new modification SR6.

[/u]
- Added new textures;
- Hull changes:
- The captain's bridge was moved down to 7.5 meters, which made it much less prominent
target;
- Changed the shape of the body of engines systems and added grids for additional armor,
which significantly improved the survivability of the ship's engines;
- Fuel and energy systems rebalancing;
- Motion system rebalancing;
- Significant changes in the design of a lot of premises, which made them much more convenient. See the screenshots for more details;
- Removed an excess gravity generator;
- Weapons rebalance, added 5.57 security turrets;
- Strengthening the deck armor in several places;

We want to remind you that a small campaign presenting here Aperture is trying to make your ships as good as possible for you. We ask you not to forget to put Laika if you like the ship, as well as leave comments and suggestions in the comments section.

We need your support!

Nautilus is the universal frigate of the corporation Aperture SP, named after the eponymous submarine ship of Captain Nemo from the novel "Ten Thousand Leagues Under the Sea" for the authorship of Jules Verne's earthman for his autonomy, versatility and manufacturability. The ship can be used as a part of a military or patrol flotilla, or be used as an independent raider. The ship was designed for multifunctionality and openness to modifications, depending on which it can perform a wide range of tasks. It depends on both the installed weapons and the relocation of the premises. For example, a ship can be used as a fire support for a flotilla, as an attacking fleet ship, as a scout, as an expedition ship, as a large protected cargo and mining ship, like a patrol ship and so on. Even as a superyacht. This assembly is universal.

Nautilus is not a new vessel for a long time. SR1 versions of this ship were released 6 years ago (and even in another game). Despite this, regular improvements and the movement in step with the times and technologies allow it to remain at the level of modern and efficient ships, while possessing a rather long list of merits in a wide range of tasks.

The minus of both this ship and the ships of this and more powerful classes is voracity and high cost. The ship, if used awkwardly, can spend fuel rather quickly, so when flying in space, we recommend not forgetting to turn off automatic inertia quenching, and when working on the planet turn off the gravity generators.

Nautilus is assembled in accordance with the pure argonian traditions and standards, therefore it has everything that meets the traditions of our shipbuilding. This means an increased level of comfort for a small crew, two cabins "all in one"[1] - ordinary and officer's cabins. Also there is a large bath, kitchen area and Argonne panoramic hall[2]. This assembly also contains two multifunctional laboratories and a medical laboratory. This allows you to conduct field research on the ship. There is a large warehouse and a separate large technical room with a reactor and warp-machine. The ship is equipped with a built-in hangar for storing, transporting and repairing one small vessel, whether it is a shuttle, a hover or a fighter, and also has four locks on two from each side. The lower sluices are more convenient to use for descent to the surface, while the upper ones are convenient in space and parking in docks.

Arming the Nautilus can be anything on the provided modules for turrets, which is the basis of its universality. This assembly is armed mainly with antiaircraft and anti-personnel complexes.

A more detailed technical description with the data you can see in the technical documentation below.

TTX of Nautilus:
- Level: 20
- Size: 34х144х30 m
- Size class: 5
- Weight: 19.3 kt
- RCS: 2 standard and 3 T2
- Power: 2 large generators T1 (50 MW) and 4 small generators (2.5 MW)
- Volume of fuel tanks: 75000
- Volume of oxygen tanks: 6000

Weapons:
- 6 flak guns
- 5 15 mm machine gun turrets
- 2 plasma guns
- 2 rocket launchers
- 1 drilling module
- 8 5.57 mm sentry turrets (2 of them inside)

Cargo:
- 23 containers
- 8 large and 2 small ammo containers
- 5 refrigerators T2
- 8 armor lockers

- Medical stations: 1
- Oxygen stations: 1
- Repair stations: 2
- Constructors: 1 adv.

The resource consumption for Nautilus:
- Satium ingots: 19403
- Iron ingots: 13210
- Neodymium ingots: 5070
- Silicon ingots: 4200
- Cobalt ingots: 2571
- Copper ingots: 1325
- Zascosium ingots: 975
- Erestrum billets: 975
- Plastic: 108
- Wood planks: 49
- Growth plant modules (steel): 9

Footnotes

[1] Due to the cultural characteristics of the race, the argonians do not hesitate to share personal space with other brethren and live communally. This is reflected in the service in the fleet - the crew of the ship is also a close friendly team and does not hesitate to cohabit in one cabin. The corporation also believes that the crew should be in spiritual health and cultural prosperity and growth, associating it with personal development and great efficiency in the work as a consequence. This is why the room type of "all-in-one cabin" was formed - a room equipped with a sufficient range for cultural recreation and entertainment, as well as for living and sleeping in the campaign, rather than gloomy close barracks.

[2] In connection with some cultural and biological peculiarities of the argonians, they need to periodically perform trans-meditation procedures in the environment of space. Therefore, on ships designed for long service, panoramic halls or at least panoramic screens are mandatory in Argon ships. In addition to meditations, you can also simply relax here, enjoying the surroundings, music and other types of recreation.
32 Comments
TrazynTooInfinite  [author] 15 Jan, 2021 @ 7:32am 
@Mikhail почитайте внимательнее обновления. Контент давно заброшен. Контретно этот не обновлялся уже полтора года. Мне это не интересно. Отстаньте)
KSM 13 Jan, 2021 @ 9:57am 
Превышено максимальное количество некоторых блоков, чертеж недоступен для строительства. Проверьте чертеж с помощью команды prefabinfo <blueprint name>
Laffyistired 25 Jul, 2020 @ 6:14am 
is this updated
blademaster013 14 Jul, 2018 @ 11:40pm 
why can't i dock any ships to it, tryed your ships too and dose not work in co-op
TrazynTooInfinite  [author] 27 Jun, 2018 @ 2:59am 
*Update 27.06.2018*
Removed plants from farm blocks, since their presence for some reason forbade the building of a ship.
Shadow Lord 25 Jun, 2018 @ 8:45am 
Oh of course. The items that had the most changes. Duh.

It's the plants. I removed them and it stopped saying that it has the wrong block type. When I placed them back down it went red again. I checked with this and the HFT Steel Arrow SR3.
TrazynTooInfinite  [author] 25 Jun, 2018 @ 2:29am 
@rebuilthk47 For now this problem has not been solved. Besides, now I do not have enough time to update the ships. Most likely the problem with the repair block, plants on farms or weapons
Shadow Lord 24 Jun, 2018 @ 9:52pm 
So these ships need updating for 8.0. What is it that the game says is a "wrong or missing block"?

Is there a quick way of finding out what the block is so that it can be fixed without constantly loading creative, changing one block, save, exit creative, load MP/SP, check BP, exit back to creative, rinse & repeat?
shakudo 10 Jan, 2018 @ 1:40am 
Красивая машина...
TrazynTooInfinite  [author] 3 Oct, 2017 @ 10:36am 
@Zlobsic они похожи не случайно. Образ брался не с него, но под впечатлением от него.