XCOM 2
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Surrender [WOTC]
   
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24 Sep, 2017 @ 11:27am
28 Sep, 2017 @ 5:04pm
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Surrender [WOTC]

Description
Adds an ability that causes all remaining soldiers to be captured, so they can be later rescued with all their gear and skills intact.

Panicked, stasised, and concealed soldiers will be affected, as long as there is someone to activate the ability.

Has a chance to save soldiers who are bleeding out (normally they will die instead of being captured), this chance is increased based on how much time they have left.

Be warned that Sparks are flagged to die when captured.

This mod has the option (disabled by default) to make this get-into-jail-free card less 100% guaranteed, with a configurable chance that ADVENT just kills everyone instead.

If this is installed on a tactical save it probably won't show up until the next mission.

Mechanically, this just knocks everyone unconscious with no visualization, ending the mission, let me know if there's some edge case that isn't handled correctly.

Base game version


French localization by mystermask
47 Comments
PuppetGod 29 Jun @ 6:10am 
Can confirm still not working in LWOTC 2.
Someone has any fix?
Kyrox 5 Feb @ 11:27pm 
This mod does not work with LWOTC 2. You attempt to activate the ability, and confirm and then it just skips that soldier's turn and nothing ever happens.
ObviouslyEvil 6 May, 2023 @ 5:54pm 
For some reason, during a lost mission where I was retrieving supplies, one soldier bleeding out, another unconscious, a third wounded and the fourth evac'ed via jetpack, I surrendered with my remaining 3 because there was no way I was going to get them out safely. There was a third faction of Chaos marines who overwatched the entire area, 99 lost on the wall, a neon pink sectopod that screamed like a nazgul, I decided to surrender then. However it seems that all my soldiers somehow managed to get aboard the Skyranger and back to the Avenger.
MaCC165 4 Feb, 2023 @ 4:38am 
[WotC] No Unconscious AI conflicts surrender, u have to add "surrender" to the excludedabilities in the xcomgame.ini of [WotC] No Unconscious AI
allies unknown soldiers dont have surrender, u have have to add them in xcomsurrender.ini:
+SoldierTemplates=KroganSoldier
+SoldierTemplates=TurianSoldier
+SoldierTemplates=AsarieSoldier
+SoldierTemplates=SangheiliSoldier
+SoldierTemplates=QuarianSoldier
+SoldierTemplates=SalarianSoldier
+SoldierTemplates=TwilekSoldier
+SoldierTemplates=RM_HybridSoldier
RedDobe 31 Aug, 2022 @ 2:26pm 
Yep. You need to have special knowledge to do anything UI related. There very few people who can do it in this community.
Dragon32 31 Aug, 2022 @ 7:38am 
@Lux Manifestus
I seem to remember reading that messing about with that bit of the UI is an absolute nightmare.
Lux Manifestus 30 Aug, 2022 @ 5:48pm 
An idea for improvement of the mod: remove the action bar button and add a tactical button in the upper-right corner of the screen, next to the 'Call Skyranger' button. This would declutter the action bar and treat it more like a special action, instead of a common action.
SMmania123 24 May, 2022 @ 11:13pm 
I'll get this mod just for the heck of it, but when it comes to XCOM 2 Combat I live by these to quotes: "We shall defend our world, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender." "Victory or Death!" so I'll prob never use it. Cool mod nevertheless.
VeeDemo 7 Apr, 2022 @ 12:19pm 
Hi! Is there a way to make it so this ability is placed near the Evac button? I havent really seen mods touch that part of the HUD before, so I'm unsure if its possible. Cheers!
Stolas Suzie 18 Oct, 2021 @ 11:15am 
Does this mod overwrite the X2Effect_BleedingOut in config? I discovered recently I had multiple mods that both used this file causing a strange 30-40 fps drop every time any unit took any action. Need to nail down all the culprits and I think this one might possibly be one of them.