XCOM 2
798 ratings
Extract Corpses WOTC
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665.966 KB
23 Sep, 2017 @ 7:35pm
29 Sep, 2017 @ 2:12pm
3 Change Notes ( view )
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Extract Corpses WOTC

Description
Carry Corpses out of the battlefield so you can secure bodies even when forced to evacuate by the mission.

If you wanna get your MGS on, you can also deploy a configurable Fulton Harness for extracting corpses and friendlies.




Configuration is done via XComExtractCorpses.ini:

[ExtractCorpsesWOTC.ExtractCorpses_Item_FultonHarness]
FultonItemEnabled=true
FultonCharges=2
FultonSupplyCost=35
FultonBlackMarketCost=15

[ExtractCorpsesWOTC.ExtractCorpses_Ability_DeployFultonHarness]
FultonExtractRange=288
FultonActionCost=1

; enemy character templates and groups from other mods can be added here,
; so you can carry them too
[ExtractCorpsesWOTC.ExtractCorpses_EnableCarrying]
+CarryableCharacterGroups="AdventCaptain"
+CarryableCharacterGroups="AdventMEC"
+CarryableCharacterGroups="AdventTrooper"
+CarryableCharacterGroups="Sectoid"
+CarryableCharacterGroups="AdventPsiWitch"
+CarryableCharacterGroups="AdventShieldBearer"
+CarryableCharacterGroups="AdventStunLancer"
+CarryableCharacterGroups="Andromedon"
+CarryableCharacterGroups="Archon"
+CarryableCharacterGroups="Berserker"
+CarryableCharacterGroups="Faceless"
+CarryableCharacterGroups="Muton"
+CarryableCharacterGroups="Viper"
+CarryableCharacterTemplates="Sectoid"

[ExtractCorpsesWOTC.ExtractCorpses_X2AbilityPassiveAOE_ShowFultonRadii]
bShowFriendlyUnits=false
bShowCivilians=false
Popular Discussions View All (14)
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230 Comments
Void 10 Jun @ 9:27pm 
Hello I play with LWOTC and used thehttps://gist.github.com/remcoros/ea73f7643861220f8bb6246709228373 to modify my .ini file and i still cant pick up officer corpses. IDK what to do to fix it
Ninjafossil 7 Jun @ 10:06am 
Even now this might be my favourite mod of all time, certainly for Xcom 2. The thought of kidnapping my enemies and sending them back into the meat grinder has kept me coming back to this game time after time
Drex 5 Jun @ 11:46pm 
quelqu'un aurais pour le mods adven to tau?
Francis 28 May @ 7:39pm 
You went out of your way to not just make the extraction ability... but the entire Fulton harness ability WITH animation and ragdoll physics absolutely destroying my sides from laughter?
You deserve more awards for this masterpiece! So have 10 awards on me.
EvilBob22 26 May @ 5:49pm 
I don't remember if I tried ttc or not, but that's a good idea. Especially if you are on a cleanup at the end of a mission with no enemies/reinforcements left.
At that point you minus well use console ttc to warp them to the furthest square they can run to. If they are under danger of overwatch then maybe do the workaround just to avoid cheating but ttc to the point they run to anyway provides no actual advantage

Err assuming you have console enabled
EvilBob22 26 May @ 12:27pm 
Yeah, if I don't have a spare fulton, I almost always leave them behind. In the rare case I really need one, the janky workaround is there, but it takes forever.
Ahh
I suppose I’ll save my fultons for a purifier if I need them in that case

Still a darn shame
EvilBob22 24 May @ 11:49am 
That's a known issue with purifiers, most likely from having their visuals disappear after they explode. I have heard of it happening with non-exploded purifiers, but haven't seen it.

There is a janky workaround:
1. Make sure the person carrying a purifier isn't last to move
2. Move that person (or if they are in the evac zone, extract only them -- don't use evac all), they will run off the world or up into the air
3. Tab to another person
4. Save and reload that save
5. Do any remaining moves
6. Repeat until that person has evaced

Still, the best option is what you said: fulton them out (or leave them behind).
It seems to cause problems if you try to pick up purifiers
Fulton on purifiers works fine but game becomes corrupted if you pick them up and try to move