Divinity: Original Sin 2

Divinity: Original Sin 2

184 ratings
An Auspicious Beginning
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
26.075 KB
23 Sep, 2017 @ 2:47pm
8 Dec, 2017 @ 7:39pm
5 Change Notes ( view )

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An Auspicious Beginning

Description
An Auspicious Beginning allows players to enhance their characters during the character creation process by increasing the initial pool of available attribute, skill and talent points. "An Auspicious Beginning" provides a significant boost (detailed below); you can find another version of this mod in the Workshop, "A Lucky Break," which provides a lesser boost. This mod is also availabe at the Divinity Nexus, with a few additional options.

<> Increases available attribute points from 3 to 12.
<> Increases available combat skill points from 2 to 12.
<> Increases available civil skill points from 1 to 12.
<> Increases available talent points from 1 to 4.
<> 3 attribute and ability points pre-invested as per class settings.
<> 3 additional random talents pre-selected on top of class-specific talent.
<> If you want to see all of your points at once, simply remove the applied attribute/ability/talent points.


NOTES:
1. This is a low-priority mod; it should always be at the bottom of your load order.
2. This mod should be 100% compatible with any mods introducing new class presets and/or skills. It is not compatible with any other mods that adjust the default class presets, however. Note that you'll have to choose a vanilla preset and then select the relevant skills from the new class mod to be able to access the extra points.
3. If you have compatibility issues with mods that introduces new class presets and/or skills, first try adjusting the load order (this will often fix it); if the problem persists, please let me know! If I can, I will try to make a compatible version for the Nexus. Remember, my mod should be at the BOTTOM of the load order!
4. If you would rather use a version of this mod that only applies changes to a single preset, allowing you to choose which characters do or do not recieve the extra points, use the "one preset only" version.
5. As with any other mod, exercise caution and remember that you are modifying your game at your own risk. Don't get mad at me if you end up breaking something!
99 Comments
Deathjester 7 Mar, 2019 @ 4:39pm 
Nice, perfect for my second not so serious playthrough.
Arsene Lupin  [author] 12 Sep, 2018 @ 6:35pm 
I do not. I can say that Odinblade's Spectre-class mod does not work with this, but neither I nor Odin can figure out why. If you discover an incompatibility, try adjusting load-order, and if it persists, please let me know.

Now that the DC is out, ideally, I'd like to try and put alternate versions of my mods on the Nexus w/ compatibility fixes for any big mods that have issues.
Altaan 12 Sep, 2018 @ 4:38pm 
Do you know of any *new* class mods that would work with this?
Arsene Lupin  [author] 2 Sep, 2018 @ 10:29am 
Thankfully simple mods like mine should be very easy to update, based on what I've read. Do keep in mind that, as I understand it, I'll have to re-upload the mod because the DC and Vanilla version of DOS2 both share the same Steam listing and workshop.
beingpossible 1 Sep, 2018 @ 8:22pm 
Looking forward to playing with this mod again, once they get the tools up for you. Thank you so much for updating it when you get the chance, especially considering how many other good mods will be left to rot.
Lore Pastor 1 Sep, 2018 @ 2:24pm 
Awesome! I’m stoked!
Novus1994 31 Aug, 2018 @ 3:23pm 
Hell yeah.
Arsene Lupin  [author] 31 Aug, 2018 @ 2:28pm 
Larian said "next week," on their forum, so hopefully it won't be more than a few days.
Novus1994 31 Aug, 2018 @ 1:27pm 
Rough ETA? No rush or anything just pure curiosity.
Arsene Lupin  [author] 30 Aug, 2018 @ 10:04pm 
Yeah. It should be fairly easy to do, but I'm waiting for the new version of the Divinity Editor to drop.