XCOM 2
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XSF - XCOM Special Forces (WOTC)
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22 Sep, 2017 @ 4:09am
7 Jul, 2019 @ 7:15pm
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XSF - XCOM Special Forces (WOTC)

Description
A complete Class overhaul with a focus on having XCOM Operatives and their roles function more like a Special Forces unit.

CLASSES
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Operator
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The Operator is responsible for team security and engaging in mid to close range combat. Due to their versatile training, Operators are able to train into lethal Warfighters and supportive Sentries. Whether they are taking the fight to our enemies or covering their comrades, the Operator is always in the heart of the battle.

Pathfinder
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Trained for direct CQC contact or stealth and intel gathering, the Pathfinder is a versatile soldier that can turn the tide of engagements. Hunters are best at ambushing and dispatching foes quickly with their blades, while Trackers thrive in the shadows and providing intel before they strike.

Point Man
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Always the first to engage, the Point Man hits the target hard and fast. Breachers specialize in destroying cover and creating entrances with their explosives, while the Assault troops rely on mobility and blitzing the enemy to end an engagement swiftly.

Corpsman
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The Corpsman is the heartbeat of the Squad and is responsible for keeping the team operationally sound. Combat Medics specialize in getting to the wounded and administering aid in the heat of a battle, while Gunslingers provide close firing support in a variety of ways with their sidearm.

***Note about the Corpsman - The medics in this Mod make the game a bit harder by removing the Gremlin and the benefits of long range healing. Going down the Combat Medic tree with your Corpsman gives them mobility and dodging abilities to help them traverse the field to make up for this change. They also have the same stats as the Operator with slightly better Will power over time, so they are capable soldiers in a gunfight as well.***

Technician
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Technicians provide a huge advantage in our teams with their ability to engage our enemies and support our soldiers with technology. Hackers specialize in manipulating enemy systems to our advantage, while Combat Engineers can provide improvements to our targeting and defense systems.

Weapons Specialist
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The Weapons Specialist fields the deadliest arsenal of firepower in XCOM. Gunners can lay down an overwhelming amount of ammo to suppress and destroy their targets, while the Grenadiers launch devastating explosives into the ranks of their enemies.

Sniper
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The Sniper deals lethal damage from long range when supporting the Squad. Guardians are disciplined with controlled and patient firing, leading to incredible accuracy. Punishers prefer to take bigger risks and relocate often in order to roll the dice on taking shots that have more firepower behind them.
113 Comments
Enjustice 30 Oct, 2021 @ 11:55pm 
i cant seem to but the captain abilitys from the GTS even thoought i have caps and higher am i doing something wrong?
=EXO=Pzaroj 10 Jun, 2021 @ 10:36pm 
Out of curiosity, would it make sense to give the 'pointman' a grenade launcher and remove it from the 'gunner'?
lego.motes 28 Apr, 2020 @ 5:52am 
love this mod
gamer24 19 Apr, 2020 @ 11:48am 
Does this mod disable the vanilla classes? When i have it active I can't see the vanilla classes and want to know if there is a way to enable them again.
Mnemic 22 Sep, 2019 @ 3:51pm 
At Captain rank the Corpsman gets the skill "Triage" (Using Medkit doesnt end the turn) instead of "TotalCombat", which isn't mentioned in the ini files. The problem is that Skirmishers TotalCombat skill also gets turned into Triage.

Running no other class mods cause this one is pretty awesome and other than "Not Enough Skirmishing" nothing else thouches the Skirmisher class so I believe it must be this mod somehow.
Rex  [author] 7 Jul, 2019 @ 7:08pm 
@Giland Just updated the Mod with a fix for that, I noticed the issue after the last update. Should be good now.
Giland 7 Jul, 2019 @ 5:25pm 
for some reason I am getting lightning reflexes twice in the abilities list, once at corporal and once at sergeant. The other are run and gun and hard point. respectfully.
However in the abilities, It says "missing 'locfriendlyname' for 'None'" and there is no icon for lightning reflexes.

Rex  [author] 6 Jul, 2019 @ 1:39pm 
Hey all, the PCS update is through now and you should be able to equip them as normal again. I've also changed a few abilities around in this (small) update and it should be more playable than the version that was up previously.

I'm still planning to continue adding to this Mod, including getting abilities into the GTS and creating some new ones to fit some of the classes better but for now, it should be playable without too many bumps.
Giland 2 Jul, 2019 @ 3:49pm 
Any thoughts on doing a GTS mod to use these classes?
CyberMagpie 28 Jun, 2019 @ 2:14am 
@Strider. Welcome back mate, hope the edit still works... let me know if you need anything here or PM.