Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
DeadTown has an actual layout, it's big, has many branching path that meet up in memorable spots, it has an unique identity with the very tight door blockades and after a couple rounds we found a kite route that worked well but still hard enough to wipe us on wave 10. It's very fun. It's what's missing to so many community maps these days: an actual layout to have good gameplay on.
On the other hand, Riverside is too small, just a few street, basically a big square map like meowremake and such, it's too easy to camp, it's got nothing to offer honestly.
Please put back DeadTown in the workshop.
Both map are so drastically different in actual gameplay that there's no reason not to have both to be honest.
https://clips.twitch.tv/MotionlessSincereButterBCouch
-1 - Broken/Fractured music, ruins the pace. Needs Fixing. Graphically intensive, Needs an 'Up'/ 'Down'