Arma 3
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Breaking Point Zombie Mod
   
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Data Type: Mod
Mod Type: Animation, Character
File Size
Posted
Updated
606.934 MB
19 Sep, 2017 @ 12:11pm
26 May, 2018 @ 5:55am
6 Change Notes ( view )

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Breaking Point Zombie Mod

In 1 collection by Tobias Solem
EOS SERVER COLLECTION
11 items
Description
********** DISCLAIMER *************
******* STILL IN TESTING ***********

Breaking Point Zombie Mod is the latest rendition of the standalone mods to add some of the features of the excellent Breaking Point mod to other parts of ARMA3.
Please do note, that we are still in testing, and while you technically can get this to work. It will require some knowledge in how to implement this.

http://edge.of.sanity.nu

Permission and credits go to: DeathlyRage and the Breaking Point team



20 Comments
Tobias Solem  [author] 13 Jun, 2018 @ 12:27pm 
I'm abandoning this people. Pretty much leaving the ARMA-scene, and shutting down my server. Thank you guys for sticking around!
Zed 23 May, 2018 @ 5:12pm 
I've noticed that this mod along with Breaking Point Weapons all use the same bikey keys. This causes issues on servers because it suggests all the mods get loaded. We are just using Breaking Point Weapons on our server and when people try to load the other mod as well they get kicked because the mods do not match the signatures. Is there any way you can change and give each mod a different bi-key?
Tobias Solem  [author] 25 Apr, 2018 @ 2:34pm 
GolovaRaoul: That mod is used specifically for Ryan's, and you can't send the same instructions/calls to activate BP. My suggestion is to do what Donnie suggests and look at the public BP-zombies FSM's and go from there. We are currently using our own FSM and grid spawner built from scratch.
SASSY THE SASQUATCH 25 Apr, 2018 @ 1:55pm 
I tried spawning them using ExileZ 2 by [FPS] Kuplion. They just run around and don't attack/go towards a player. Any clue why this is happening or is there a (short) tutorial available on how to implent this?
Tobias Solem  [author] 24 Apr, 2018 @ 5:49am 
Donnie: See no reason why not.
Zed 17 Apr, 2018 @ 7:50pm 
Is it possible to use the FSM's from the BP mod with this to get the zombies moving?
Smok3 30 Mar, 2018 @ 5:05am 
I got it now Tobias
Smok3 30 Mar, 2018 @ 5:04am 
@Tobias Solem The discord link expired. :(
Jimmakos 29 Mar, 2018 @ 9:49pm 
@Tobias Solem
Do they have proper animations now?
Tobias Solem  [author] 29 Mar, 2018 @ 12:41pm 
Join discord and I'll show you: http://discord.me/edgeofsanity