XCOM 2
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3.113 MB
18 Sep, 2017 @ 11:33pm
1 Mar, 2019 @ 6:04pm
12 Change Notes ( view )
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Description
Adds 14 new breakthroughs to the game. (See full list below.) In addition, armor breakthroughs are now also applied to the alien hunter armors.

Works on existing and new campaigns.

Should be compatible even without Shen's Last Gift DLC or the Alien Hunters DLC. (The SPARK breakthroughs shouldn't show up.)

No class overrides.

LIST OF NEW BREAKTHROUGHS

Armor Health
Reinforced Medium Armor +1 HP to Medium Armor
Reinforced SPARK Armor: +1 HP to SPARK Armor
Reinforced Reaper Armor: +1 HP to Reaper Armor
Reinforced Skirmisher Armor: +1 HP to Skirmisher Armor
Reinforced Templar Armor: +1 HP to Templar Armor
Reinforced Conventional Armor: +1 HP to Conventional Armor
Reinforced Plated Armor: +1 HP to Plated Armor
Reinforced Powered Armor: +1 HP to Powered Armor

Weapon Damage
Improved Heavy Autocannons: +1 Damage to SPARK main weapon
Improved Ripjacks: +1 Damage to Skirmisher secondary weapon
Improved Shard Gauntlets: +1 Damage to Templar main weapon
Improved Grenades: +2 Damage to Grenades
Improved Heavy Weapons: +2 Damage to Heavy Weapons

Weapon Upgrades
Modular Heavy Autocannons: +1 Upgrade Slot to SPARK main weapon

IN CASE OF A CRASH:
-If this mod is causing your game to crash because of an update I made, look for XComMoreBreakthroughs.ini and change the value of bReloadNewBreakthroughs to true. This will reload all all the breakthroughs I created and will fix the cause of the crash.

Extras:
-Added an ini setting to remove all Avenger-related breakthroughs. Defaults to false. Use at your own risk.

Credits:
Research Images by neIVIesis.

Available Localizations:
-French c/o sebkulu
-German c/o sonykhh

Known issues:
-Multiple armor breakthroughs that affect a single armor are displayed as "+1 +1" instead of "+2"

Known issues NOT caused by this mod:
-Claymore damage is shown as +1 when the conventional weapons breakthrough is researched but there is no damage bonus applied
-Psi Amp damage is shown as +1 when the conventional/magnetic/plasma weapons breakthroughs are researched but there is no damage bonus applied
-Armor breakthroughs show as +1 to HP/Mobility/Dodge/Armor but only actually adds to HP

Features that still need to be implemented:
-Write creative descriptions for the breakthroughs instead of using copy-pasted ones. If anyone wants to write some up, let me know.
72 Comments
Maxidonis 30 May @ 4:58pm 
@Mask Because there are already breakthroughs for swords in base WOTC.
TheDestroyer 5 May @ 3:15am 
LWOTC?
Mask 20 Feb @ 2:24pm 
Why no swords?
Warplord 20 Dec, 2023 @ 3:09am 
With this mod can u get ALL The base game breakthroughs and all of yours? If u play long enough
Morticio 22 May, 2022 @ 7:06pm 
Hi, can you make a breakthrough were we increase all soldiers, gremlins and bits hack points? pls
Hotl3looded 15 Oct, 2020 @ 6:22pm 
@13Crusader13(TWW2019Top8Winner) that is because Reapers already have a breakthrough for Vektor Rifle in WOTC so no need to add another one with this mod.
EvilPolygons 10 Oct, 2020 @ 6:25pm 
@13Crusader13(TWW2019Top8Winner)
Same here. +2 is just too much.
TeslaRage 4 Oct, 2020 @ 7:00am 
Psi Amp damage is shown as +1 when the conventional/magnetic/plasma weapons breakthroughs are researched but there is no damage bonus applied

Just ran into the known issue above. Anyone know of a way to fix this?
EvilPolygons 22 Sep, 2020 @ 12:44pm 
@Hotl3looded
I meant that you and @neIVIesis could discuss publishing a new, improved version of the mod, rather than updating this one. I just worded it badly.
Hotl3looded 22 Sep, 2020 @ 6:37am 
@EvilPolygons I have been using my personal version of this mod with the fixes for years ;)

If I am not mistaken, only the mod creator can update the mod so it would have to be Jace.