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ComIntThresholds[0]=30 ; 24% chance
ComIntThresholds[1]=70 ; 32% chance
ComIntThresholds[2]=90 ; 16% chance
ComIntThresholds[3]=100 ; 8% chance
ComIntThresholds[0]=0 ; 25% chance
ComIntThresholds[1]=0 ; 15% chance
ComIntThresholds[2]=0 ; 9.5% chance
ComIntThresholds[3]=100 ; 0.5% chance
+ComIntAboveAverageChance=75 ; 25% chance >retarded
+ComIntThresholds[0]=54 ; 40.5% chance >Above Average
+ComIntThresholds[1]=86 ; 24% chance >Gifted
+ComIntThresholds[2]=98 ; 9% chance >Genius
+ComIntThresholds[3]=100 ; 1.5% chance >Savant
Basically, any "improved" solder (CimIntAboveAverageChancmakes a 1-100 random roll, and it's compared to the table. Starting from the top, if it's lower than the number, that's what they get.
I've played with this a bit, and fairly certain that's the mechanic in play.
So if you want 20% for each:
ComIntAboveAverageChance=80 ; 20% normal
ComIntThresholds[0]=25 ; 25% of 80% = 20% Above Average
ComIntThresholds[1]=50 ; 25% of 80% = 20% Gifted
ComIntThresholds[2]=75 ; 25% of 80% = 20% Genius
ComIntThresholds[3]=100 ; 25% of 80% = 20% Savant
So with the above:
of the 80% "improved", a a-100 roll is made for each.
1-25 is above average
26-50 is Gifted
51-75 is Genius
76-100 is Savant
thanks for your explain
it seems if I want 20% for each
+ComIntAboveAverageChance=80 ;=20% normal
+ComIntThresholds[0]=25 ; 100%-20%=80% 80%*25%=20% above average
+ComIntThresholds[1]=34 ; 80%-20%=60% 60%*34%=20.4% gifted
+ComIntThresholds[2]=50 ; 60%-20.4%=39.6% 39.6%*50%=19.8% genius
+ComIntThresholds[3]=100 ; 39.6%-19.8%=19.8% 19.8%*100%=19.8% savant
right?
@ others trying to figure out how to manipulate these percentages to taste .... it doesn't make sense because the math in original game file's comments are wrong.
Original should look like the following:
; You are starting with 100% of 100%
ComIntAboveAverageChance=50 ; 50% of 100% = 50% Chance "Standard"
ComIntThresholds[0]=50 ; 50% of 50% = 25% Chance "Above Average"
ComIntThresholds[1]=80 ; 80% of 25% = 20% Chance "Gifted"
ComIntThresholds[2]=99 ; 99% of 5% = 4.95% Chance "Genius"
ComIntThresholds[3]=100 ; 100% of .05% = .05% Chance "Savant"
; Your totals should equal 100
; 50 + 25 + 20 + 4.95 + .05 = 100
Still stuck? Google percentage of a percentage for more help.