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You may want to try that one out.
https://steamproxy.net/sharedfiles/filedetails/?id=1555528251
I'll look into adding it to researches but i think restricting it from the AI would be the only way for them to have usable ships.
The only way i can think of doing that right now would be to add a tech as required for the non-standard shields and make it hidden plus adding it to the custom race screen as i don't know how to restrict the AI from researching something otherwise.
This mod really adds alot to get game. But it needs my mod or scounts and factories cant move lol.
Yeah, the Hyper shields really should come very late in the tech! And it seams the AI always take these even if they barely get any room for weapons heh. Is it possible to tell the AI how to build ships? Like use max 30% for a shield?
What i wanted to do originally was to have mods for shields just like you have for weapons but this is unfortunately impossible (SpudDastardly confirmed this) and research those mods later on.
Sure i could move Hyper Shields to later techs but i'd like some more comments on this from others before just changing it around.
Thanks for this mod! Its been working, but there seams to be a few bugs.
1. It upgrades all ships to max shield, even if there is no room for anything else....INCLUDING A Drive! Lol, my scout refused to move after upgradring.
Is it possible to default att shield to normal? And then let AI update from there?
Is it possible to remove the Hyper shield? And make it so you research it late in the game?
Thanks!