Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I'd love to see more maps like this (with obstacles that kill players, rather than obstacles that look like they'd kill players, but only tickle them, like in a few of the TW Official maps).
One thing that I think would improve the map substantially is if the red lights turned from red to green when a car comes out. Or if the red light turned off when a car gets halfway down the road.
The red lights stay on for too long, so it gets really confusing trying to figure out if a car had already passed or if a car is coming, so you're not sure exactly whether or not it's safe to cross that road.
* Added Stand Your Ground zones
* Combined several additional floor meshes for better performance and visuals
* Removed top level maintenance spawn to prevent ZEDs getting stuck
* Added a failsafe function to prevent live ZEDs going out of bounds from being knocked out of the map
Next update will add the option for players to enable cars during Boss waves as well as support for VS Survival mode.