XCOM 2
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Additional Dark Actions
   
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13 SEP 2017 a las 4:09 p. m.
30 JUN 2022 a las 8:01 p. m.
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Additional Dark Actions

En 1 colección creada por RealityMachina
RealityMachina's War of the Chosen Mods
97 artículos
Descripción
Ports over a couple dark events, and adds a new chosen activity.

Ports:
Smart Rounds - provides some ADVENT troops with better accuracy.

Holo Rounds - provides some ADVENT troops with rounds that mark their targets.

AP Rounds - provides some ADVENT troops with rounds that ignore armour.

Dragon Rounds - provides some ADVENT troops with rounds that set soldiers on fire.

Shatter Rounds - some ADVENT troopers will be more likely to crit with their shots.

Mind Shields - some ADVENT units will be immune to psionic attacks and flashbangs.

Advanced UFO Hunter - The aliens launch a UFO guaranteed to shoot down the Avenger.

Avenger Watch - completing missions can risk getting a UFO sent after the Avenger.

New
Favour of the Elders: a new activity for the Chosen, this can let a Chosen you've encountered become stronger, gaining two more strengths and losing one of their weaknesses. The Favoured Chosen will also gain knowledge at an increased rate.

This also counts as a level up.

I recommend getting bountygiver's Expose Chosen Weakness mod ( https://steamproxy.net/sharedfiles/filedetails/?id=1132573074&searchtext= ), to let you counteract that latter part, as it can kick in more than once as long as a Chosen has less than three weaknesses.

This activity can only be done as long as there's not a living Favoured Chosen.

Early Avatar Deployment - a SITREP that can appear once you skulljack a Codex. Avatars will appear on the mission.

Dark Events and Chosen Activities will be added to in-progress games.
Discusiones populares Ver todo (1)
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15 OCT 2021 a las 11:05 p. m.
繁中
stappy82
30 comentarios
Unrealtairo 28 SEP 2023 a las 10:11 a. m. 
Can Advanced UFO be added into the config (True false or 0/1) and also the Avatar?

The avatar showing up right after codex breaks BA at the endgame

(You don't know this til 10s of hours later, its right on the better advents plus mod info page too)
Kinsect 5 ABR 2023 a las 3:08 p. m. 
Does this work with Covert Infiltration?
olsongc 1 NOV 2022 a las 9:44 p. m. 
What determines the stats that a Chosen gets from the "level up" gained from "Favored of the Chosen"? Wondering why the jump from 60ish HP to nearly 100Hp.
Enigmatic 16 MAY 2020 a las 6:52 p. m. 
Good, finally makes Legendary less of a breeze.
~Swinton 4 ABR 2020 a las 11:59 a. m. 
I love the idea for the mod, but I'm running into a strange issue, probably an interaction with some other mod - I don't think the additional Dark Events are loading correctly in my game, I'm getting 1 or 2 a month that show up as literal blanks (no title, no picture, no text) and then immediately trigger out of the monthly review sequence, to no apparent effect.

Wish I could point toward what might be breaking it, I don't have any other Dark Event mods... aside from one that makes the Defense Matrix protect against Sabotage. Maybe a UI mod?
Crazy_Nurse69 1 ABR 2020 a las 9:08 p. m. 
there is a glitch in this mod. the 2nd chosen always have a missing strength. However this mod is painfully fun
RedDobe 3 ENE 2020 a las 8:14 a. m. 
Looking forward to trying out the mod with the new changes. Thanks RM for the quick fixes!
RedDobe 2 ENE 2020 a las 8:49 a. m. 
@RM - Have been using this mod for a while now, and I noticed that the ammo perks are never being added to advent in the game. After looking through the config files I figured out why. The config for XComDarkEvents points to the wrong class. AdditionalDarkActions.RM_HackRewards_AmmoDarkEvents
The class name is actually X2HackRewards_ADE.
I hope that you can get this updated.. Thanks.
yes_commander 24 NOV 2019 a las 3:29 a. m. 
I'm going to try lowering +IntAvengerWatchChance=50 to 5. I restart a lot to test new mods, and when using this I get a guaranteed avenger defense when I'm only 6-8 weeks into a new campaign, without fail. Since avenger def can apparently ignore force level rules and just throw things at you that are intended for later points in the campaign, it can be a campaign ender. Hopefully lowering the WatchChance setting will help delay the appearance of the defense mission to a point where I feel it fits campaign progress better.
darkdill 24 ABR 2019 a las 2:18 p. m. 
I think that this one might cause a problem when used with other mods. I'm currently stuck on the Advanced UFO Hunter mission (Avenger Defense) because when I try to have the Avenger take off, the game CTD's. This doesn't seem to happen with regular UFO interceptions, just the Advanced UFO Hunter one.

Additionally, trying to use the ForceCompleteObjective console command during this mission doesn't work, so I can't bypass the issue.

I'm guessing this is a result of a screwup due to some interaction between this mod and another mod (maybe ABA).