Starbound

Starbound

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RealismBound: Definitive
   
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29.930 MB
13 Sep, 2017 @ 4:29am
30 Oct, 2017 @ 10:06pm
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RealismBound: Definitive

In 1 collection by Tengu_Civitas
Realism-Bound mods
5 items
Description
This mod is outdated and extremely unbalanced. Do not download this unless you want your legs crippled.

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ORIGINAL DESCRIPTION:

This mod (AND SUBSEQUENT MOD UPDATES) will only apply to new characters. Any old characters created before this mod (OR PREVIOUS MOD VERSIONS) will inevitably crash (OR IF OLD MOD VERSION, WILL NOT BE AFFECTED BY UPDATED CHANGES) if selected in the main menu. Uninstallation of this mod will revert playability to old characters but remove playability to characters affected by this mod. Users may install and uninstall this mod at any time without affecting the game overall. All characters are safe.

Are you tired of your superhuman powers, even in hardcore mode? Do you want a challenge instead of making the game easier? Are you sick of wiping planets clean in seconds? The Definitive Version of RealismBound is here to make your new Starbound Life an absolute living nightmare! This is the version that I have envisioned it to be.

This mod isn't a cakewalk and voids many game-rushing strats. An open mind and puzzle solving skills are required to enjoy this mod. Also please stop complaining about the jump height. Please.

RealismBound is a mod that aims to make the player as handicapped as one would be in real life. Most aspects of the player have been changed to make the game harder in certain ways. Instead of just tiering up weapons and monsters, the player has become something that an actual person would experience in the situation.

Inventory
Being reduced to 12 slots for all items is still alot for a person but such a reduction in slots will make players think twice about what they bring with them. This necessitates for inventory planning instead of hoarding. Storage objects will also become extremely important with the player's reduced inventory size.

Mobility
The player retains their running speed but has a significantly reduced jump height of 1.5 blocks. While the player can still jump 1 block steps, anything above requires a pathway or some sort of staircase. Without materials, it's vital to bring rope or a grappling hook for vertical mobility. A running jump will grant 0.2 blocks of extra height, actually allowing a 2 block jump. Further mobility changes is the fall damage being tripled.

Base Stats
In order to make health more vital, the player has a base hp of 80, but an increased damage of 120%. This helps to both balance out stats and make weapons much more deadly, facilitating the need for aim. Careful planning is required to compensate for reduced hp. You are a fragile human/oid after all. Energy is also increased, allowing for increased special attacks but regeneration is slower, simulating a "reload".

Misc
Along with the main features, RealismBound also reduces player interaction distance to 3 blocks (enough to reach the ground). The player starts out with a fully decked kit of survival gear. Food loss significantly reduced. Player light glow has been removed. Multiple US.E related items. Custom gun SFX. Cyanide. etc.

Mission Revamps
Yes exactly, this mod changes the ingame vanilla missions and improves them to suit the fragility of RealismBound players. Gravity has been reduced for almost all missions (especially Lunar Base) and new enemy types have been added (mainly Pagoda Library). There's also new music and both mech missions have been modified. Lore has also been placed into these missions, spicing up an already badly written lore.

Affected by Gravity only: Lunar Base and Floran Mission.
Affected Entirely: Mech Basic, Mech Advanced, Protectorate Intro, Pagoda Library and Apex Mission.

Evil Forces Mission
This mission is a tier 6 mission entirely designed for the player's limited mobility. Given out by Lana Blake after destroying the Ruin the player will traverse a seemingly abandoned Apex Village to discover the fate of its inhabitants.

Differences from Difficulty+ and Nightmare Edition
This mod focuses more on the mobility and how the player generally flows through the game. It completely slows down everything, forcing the player to be more conscious of what they bring and to use basic puzzle-solving skills instead of brute force. The inventory makes the player rely heavily on storage and building. RealismBound also modifies the Vanilla Missions.

Difficulty+ and it's nightmare edition addon, focuses on monsters, tiering and reducing the value of armor. I'd recommend getting those mods if you'd rather have tougher fights than a more grounded grindy survival experience.

Changes to the player
- Breath regen 3/4.
- Breath depletion doubled.
- Running out of air will deal damage much faster.

- Player cannot move at all in space.
- Player jump height significantly reduced to 1.8-ish blocks.
- Player lethal fall damage tripled.
- Air Friction of player increased to 1.0.

- Player has a higher knockback tolerance.

- Player interaction range reduced to 4 blocks.

- It now takes 80-ish minutes for the player to starve completely.

- Player health reduced to 80.
- Player's energy reserve upped to 180.
- Player's energy regen significantly reduced.
- Increased player base attack power to 120%.

- Trash burn time increased to essentially infinite. While it counts as an extra slot, it will not be able to stack with anymore items.

- No more blinking invulnerability.

- Player glow removed.

- Player now starts out with a provisions kit.

NOTICE!

Since people kept complaining about the PROTOTYPE being "too hard", I created the casual ALPHA version that people seem to want. After Worb really hit me home with his comment, I've finally created this version. The version I envision RealismBound SHOULD BE and WILL BE.

Works great with the "Torches Burn Out" mod, "24 hr days" mod, "RPG Growth" mod and generally anything to make things more Earth-like or progression-based.

This patches in player.config and playerinventory.config! Most mods that modify/patch these files will be incompatible! This mod also patches the ship locker! Any patches to shiplocker.treasurepool will also either be incompatible or be overriden or override other mod ship locker patches!

Incompatibilities:
- Bk3k/Bk3000's Inventory Mod.
- Difficulty+ and it's side-mods.
- Other RealismBound versions.
- Inventory Limiter.

- Frackin Universe's Ship locker spawns (NOT THE ACTUAL MOD ITSELF).
- Elithian Races same as above.
- As said above regarding incompatibilities.

General Tips
- Don't expect high jumps to be any forgiving.
- A running jump grants extra jump height.
- Switching to your knife is always faster than reloading.
- More energy means more alt-fires. Use them.
- Base building is emphasised for basic defence - Practicality over aesthetics.
- Scaffolding is required if you don't want to dig out a stairway or don't have climbing tools.
- Focus less on building and more on basic survival and progression.
- Climbing ropes, grappling hook, standard pulse jump and spike sphere morph ball is recommended.
- Play it like Cry of Fear and you'll survive just as fine.
250 Comments
✨Mirkoles✨ 12 Feb @ 12:18pm 
there's a problem on the erchius facility quest that the character gets stuck with the boss's trapdoor while falling on low gravity
Wanderlust 19 Mar, 2022 @ 10:14am 
No movement in space is affecting basic swimming
coppersprocket 26 Nov, 2021 @ 9:50pm 
TO FIX HUNGER BUG, install first. (before everything else):steamthumbsup:
Error404NotFound 17 Oct, 2021 @ 2:20pm 
im going to complain about the lower jump hight now. i now know what it means by legs crippled.
[SUB] WIZ 3 Aug, 2021 @ 6:16am 
це неймовірно крутий мод,напевно,уви через баг з голодом я навіть не зіграв з ним,зробіть фікси пж
Amso Lodam 17 Mar, 2021 @ 9:07am 
RIP one of the best mods for Starbound, no longer works :'(
Mad Derp Packer 8 Mar, 2021 @ 2:02am 
Last time I played with this mod I have 32 pages of mods in version 1.3. Now I only have 10. Having a lot less mods help finding the culprit for the hunger bug. 🤣
ALIICIA 6 Feb, 2021 @ 9:22pm 
is it possible to have just the lower jumping height? that's all i wanted tbh
Wanderlust 16 Nov, 2020 @ 6:25am 
@YourpalZ3R0 no
YourpalZ3R0 15 Sep, 2020 @ 5:54am 
Any fix for that Hunger issue?