Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cool, cool. If you or anyone else finds any issues or has any suggestions, feel free to leave them in the comments. :)
UPDATE: It has recently come to my attention that this weapon was firing ninety pellets per shot instead of the intended nine pellets. That's why you were able to kill Tanks, and pretty much anything else so easily. I quickly fixed my embarrassing typo and have updated the mod, and I even credited you in the Change Notes. :) I apologise for any inconvenience my clumsy fingers may have caused. I really should stop editing my mods late into the night, before I accidentally add one too many zeroes to the Tank's HP or something. xD
Five shotting a Tank? That doesn't sound right. O_O At fifty damage per shot multiplied by 9 pellets, that's 450 damage per shot. Chargers have 600HP in vanilla Normal difficulty and Tanks have 4000. Unless I'm missing something. Are you using my Dead World gamemode mod? And what difficulty are you playing on?
@THE-LAST-SAINT:
Thanks. xD I was worried about the descriptions of my mods, because I tend to I ramble a bit too much. :/
There is actually nothing I can do about this. All shotguns fire an explosive slug (single pellet) when using Frag Rounds, which means all the damage at once in splash format. Really dangerous. Even if I reduce the damage, I won't be reducing it anywhere near the weak vanilla damage. I have to choose between functional balance or better Frag Rounds, I have to choose the general experience because it's just more important. But thanks, I appreciate the feedback. :)
@Jenn:
You also feel it's too powerful? Hmm... I'm going to have to do some more testing then. Which I already planned on doing, but I'll make it a priority next time I'm playing. Probably tonight sometime. Then I'll see about maybe tweaking the stats a bit. :)
The mod is great for emulating the lethality of a real shotgun in the L4D universe, as broken as it is. (tldr)
Rebalancing > Overtuning
In my time with this mod (hard rain campaign on solo realism mode)
I have come to some conclusions, some right away, others over time.
The magazine size vs time between shots is almost a direct buff over being a full auto shotgun, you will never waste bullets on enemies, the range is WAY WAY to reliable, (I one shot a charger as it was just entering its charging run.) speaking of which, you can and will solo a tank in 5 shots, maximum.
My tips: Lower magazine size, increase cocking time, reduce damage from 50 per pellet to 32, maybe even less. And increase the spread by a fair amount, or even INCREASE it over the vanilla pump. Then maybe it could have the desired effect on making the gun leaps and bounds more useful than the vanilla pump.
also this script looks professional and thus making it a recommended script for script-users.