Sid Meier's Civilization VI

Sid Meier's Civilization VI

86 ratings
No more AI city spam
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod: AI, Gameplay
File Size
Posted
Updated
1.307 KB
13 Sep, 2017 @ 1:16am
2 Feb, 2020 @ 12:28pm
5 Change Notes ( view )

Subscribe to download
No more AI city spam

Description
Prevents AI from spamming cities by making the settler more expensive.

Settlers cost more.
Bigger cities are required to start building settlers.
Settlers cost more population, thus significantly handicapping a city that builds a settler.

Settlers basically become the most valuable comodity in the game

Feel free to add comments, complaints and suggestions below.
53 Comments
Mdk25  [author] 11 Jul, 2023 @ 1:50pm 
@DREWSTER yes, it does (otherwise it would not be fair)

@mrp8196 Unfortunately that is a change that cannot be done with the modding tools released by the developers of this game.
mrp8196 8 Jul, 2023 @ 11:54am 
I just want em to space em out more instead of all the tile sharing make the ai use culture
Flammable water 6 Jul, 2023 @ 10:44am 
does it limit the player too?
-=Maure=- 5 Jun, 2021 @ 8:11pm 
I never said I wanted to get the first pantheon. I was responding to the previous comment regarding a more moderate setting for this mod, try to understand what you are reading please.
god of being bad at everything 21 Apr, 2021 @ 11:55pm 
well mauer if you want to get the first pantheon the rules are either go mansa musa and settle surrounded by like 4 desert tiles
-=Maure=- 15 Jan, 2021 @ 6:08am 
You can change the initial cost and cost increase in the file Settler.xml in the mod folder 1134172064
I personally play with 100 initial cost and each new settler cost 100 more.

The AI still picks the settler pantheon, usually whoever picks it snowballs harder than everyone else. In higher difficulties the aI gets a free settler at start.
- 3 Nov, 2020 @ 12:22pm 
I've been using this mod for a while and I really like the concept. For players, it works well in slowing down the progress to empire expansion. However, the AI isn't so smart. Even with AI enchancements, the AI civs seem to really struggle (either full spam without the mod or an absolute crawl with the mod). Is there a way to tweak the mod so the AI isn't as handicapped, but players are? Or maybe cut the cost a bit so the AI can get a few more cities out (perhaps a steeper cost curve)? Anyway, I really like the mod and appreciate your work and willingness to share it with the community.
Nebulancer 25 Mar, 2020 @ 11:28pm 
Thanks for this mod. It's still possible to have a city set up to pump out settlers (with the civics card and an ancestral hall), but you have to earn it now. As it should be. Only a few civs/cities in history were known for founding colonies far and wide. Like Carthage, which has a third bonus to stack :)
Tony Coast 17 Mar, 2020 @ 2:47pm 
Neighbouring AI can still settle new cities despite having low population and within ten turns.
Mdk25  [author] 18 Feb, 2020 @ 2:37pm 
@AlterEgo
This mod indeed changes the game style significantly, and makes settlers the most valuable comodity in the game.
You will basically need to halt your entire economy to build one.
You can open a war with an AI faction to steal theirs.
etc.
For the play style you're looking for, I recommend this (or a similar) mod, which will limit the number of settlers each civilization can build:
https://steamproxy.net/sharedfiles/filedetails/?id=1492540660