Master of Orion

Master of Orion

42 ratings
Einstein
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
272.281 KB
13 Sep, 2017 @ 12:31am
25 Aug, 2018 @ 8:08am
3 Change Notes ( view )

Subscribe to download
Einstein

Description
This mod adds a 0 point custom race trait to the custom race screen that unlocks all technologies at the start of the game. It should be usable with or without the 5X mod.

MoO2 veterans may recall that MoO2 had some cheat codes, one of which was "einstein" which instantly unlocked all technologies, hence the mod name here.

I haven't tested this mod very much. Please let me know if you run into any issues. When you use the mod, everything will be unlocked at the beginning, but the tech tree will still show all of the tech nodes as not having been researched. I suggest you simply scroll to the end of the tech tree and select "evolving technologies" as your research target so you don't have to deal with choosing new (and pointless) research for the entirety of the game.

This should work with all other mods regardless of where you put it in the mod order. It won't give you custom techs that have been added by mods other than 5X, however. Upon request I can update it to include techs from specific other mods.
35 Comments
Darth Eric 24 Nov, 2023 @ 1:49pm 
Hello Spud , can you please update Einstein cause it doesn't work anymore.
Darth Eric 24 Jul, 2021 @ 5:51am 
For example , with the previous UCP ( the 5.8 version ) i was able to put 15 darkmatter cannon on that ship and 10 of them were heavy , now only 2 .
Darth Eric 24 Jul, 2021 @ 5:47am 
Yes but all ships will have to be designed with a lot less weapons , wich will make a Titan kinda wimpie.
Spud Dastardly  [author] 24 Jul, 2021 @ 4:40am 
I don't know what's causing the ship loadout issue, so I'm not sure how to fix it. You can still design your ships manually right?
Darth Eric 24 Jul, 2021 @ 4:22am 
Ibangis , i suppose that you use a lot of mods , so Einstein should be at the very bottom of your mod list.
Darth Eric 22 Jul, 2021 @ 2:21pm 
Well Spud , the weapon loadout of all the ships is invallid if you look at the blueprints in the shipyard , in order to make them work you have to reduce the number of weapons on the ships and that makes a Titan a wimp by comparison to the original.
Spud Dastardly  [author] 22 Jul, 2021 @ 1:12pm 
I haven't updated this mod in a while. It should still work fine. I need to know exactly what circumstances causes it to break in order to fix it.
ibangis 22 Jul, 2021 @ 12:05pm 
does this still get updated? It works and sometimes doesn't. When I add a mod sometimes it suddenly works. Is it the arrangement of the mods. Also I get this weird glitch when I make a custom race the traits won't work (probably why the tech unlocks doesn't too) I have Omniscience and yet stars aren't revealed.
Darth Eric 3 Jun, 2021 @ 12:57pm 
Hello Spud , can you please update this mod cause it is not entirely compatteble anymore.
All the shiploadouts are wrong.
Take a look for yourself if you don't believe me.
Tacamine 29 Jun, 2020 @ 5:57am 
Not work