Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-> Cela permet en quelque sorte a ton cube noir d'effectuer une rotation autour du cube bleu!
J'ai été trop enthousiame avec ce concept, car c'est vrai que c'est un peu de la physique d'études Sup'. Regarde la vidéo solution pour les niveaux difficiles et dis moi si tu comprend !
J'essaye de mieux doser la difficulté pour mes prochaines salles maintenant :)
Easy#2 Oh come on :p
Advance#1 It is supposed to be off, i did a mistake in the script maybe
Advance #5 Well, this is indicated if you read the very little signage not visible at all i know will be better next time :3
Advance #6 issue is.. the main issue of the map: in the update, i will just replace buttons by flat buttons as seen in beemod to avoid problems.. in fact you can even do to fly the cube --'
Glad you liked it anyway ! I continue my fight against hammer bugs ;)
Easy#2: I could not find the other portalable surface until I used the walkthrough. I think there should be a hint or arrow that there's something up there.
Advance#1: I wish the glass was clearer & that laser collision was off (which is possible for some maps; I've seen with it off).
Advance #5: IMO, the hint should be that he green cubes respawn.
Playthrough video
In Portal games blue is for deactivated, orange is for active, right?
And you say "i used blue+red for deactivated state".
And I said "it looks like half the antline is activated all the time".
Because some dots are blue like deactivated lines and some dots are red - almost orange, like activated antlines. That's what makes your textures confusing..
Purple is much closer to blue, so it will look better like this: blue+purple for deactivated and red+orange for activated. Almost like blue and orange in original game.
And I rest my case. Thanks for the chat, hope to see more improved work from you :P