XCOM 2
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Collateral Demolition Wotc
   
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10. sep. 2017 kl. 14.30
10. sep. 2017 kl. 14.33
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Collateral Demolition Wotc

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Vanilla (non-WotC) Version: http://steamproxy.net/sharedfiles/filedetails/?id=648913363

Adjusts the Grenader skill Demolition to use a small, free-targeting sphere for envrionmental destruction.

If you disagree with the choices I made for radius and cooldown, I encourage you to change them.
The config file is located at 'Steam\SteamApps\workshop\content\268500\1132678930\Config\XComCollateralDemolitionWotc.ini' in your Steam directory.
23 kommentarer
Kevin from HP Customer Service 28. juni kl. 11.46 
Needs playtesting but probably the best demolition buff out there.
Bruurbs 27. jan. kl. 18.31 
Seconded the last comment, wanna know if this is compatible with LWotC.
zin 3. apr. 2023 kl. 3.38 
Does this work with LWotC?
DivideByZero 11. mai 2019 kl. 10.19 
I'm confused, the ini says that game only accepts radius increments of 64 units, but you set a radius of 160.
Philadelphus 26. apr. 2019 kl. 21.17 
Hey, a quick question: how does this work on enemy units? Specifically there's an ADVENT unit in A Better ADVENT listed as having Demolition—will it work, be unable to use it (which I wouldn't mind), or potentially crash? Thanks.
花兔 24. des. 2017 kl. 8.30 
The controller cannot move the cursor
Lux Manifestus 18. des. 2017 kl. 18.19 
In vanilla, does the envoronmental damage value reflect the tier of weapon being used? It seems that this mod inflicts a flat environmental damage value of 30 to the cover no matter what weapon is equiped. Is this true?
Ashnal 17. sep. 2017 kl. 3.48 
Is it possible to make Demolition non-tile snapping? I'd like to make it a 2x2 without snapping.
Khan 13. sep. 2017 kl. 0.32 
Now we can use Demolition for actual demolition work - blasting squad-sized holes in inconveniently-placed walls/floors/ceilings, for example, or blowing the floor out from under enemies for fall damage.
Dragon32 11. sep. 2017 kl. 12.21 
@boisegangpc:
No changes to XComGame.int (quite easy to check that yourself). But does it really need it?

LocLongDescription="Unleash a volley of bullets at your target's cover, significantly damaging or destroying it. Deals no damage to your target."
LocHelpText="Fire at your target's cover, significantly damaging or destroying it. Deals no damage to your target."
LocPromotionPopupText="<Bullet/> Demolition requires <Ability:SelfAmmoCost/> ammo points and has a <Ability:SelfCooldown/> turn cooldown.<br/><Bullet/> Demolition does increased environmental damage, and will destroy most cover objects.<br/>"