XCOM 2
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Collateral Demolition Wotc
   
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10 Sep, 2017 @ 2:30pm
10 Sep, 2017 @ 2:33pm
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Collateral Demolition Wotc

Description
Vanilla (non-WotC) Version: http://steamproxy.net/sharedfiles/filedetails/?id=648913363

Adjusts the Grenader skill Demolition to use a small, free-targeting sphere for envrionmental destruction.

If you disagree with the choices I made for radius and cooldown, I encourage you to change them.
The config file is located at 'Steam\SteamApps\workshop\content\268500\1132678930\Config\XComCollateralDemolitionWotc.ini' in your Steam directory.
23 Comments
Needs playtesting but probably the best demolition buff out there.
Bruurbs 27 Jan @ 6:31pm 
Seconded the last comment, wanna know if this is compatible with LWotC.
zin 3 Apr, 2023 @ 3:38am 
Does this work with LWotC?
DivideByZero 11 May, 2019 @ 10:19am 
I'm confused, the ini says that game only accepts radius increments of 64 units, but you set a radius of 160.
Philadelphus 26 Apr, 2019 @ 9:17pm 
Hey, a quick question: how does this work on enemy units? Specifically there's an ADVENT unit in A Better ADVENT listed as having Demolition—will it work, be unable to use it (which I wouldn't mind), or potentially crash? Thanks.
花兔 24 Dec, 2017 @ 8:30am 
The controller cannot move the cursor
Lux Manifestus 18 Dec, 2017 @ 6:19pm 
In vanilla, does the envoronmental damage value reflect the tier of weapon being used? It seems that this mod inflicts a flat environmental damage value of 30 to the cover no matter what weapon is equiped. Is this true?
Ashnal 17 Sep, 2017 @ 3:48am 
Is it possible to make Demolition non-tile snapping? I'd like to make it a 2x2 without snapping.
Khan 13 Sep, 2017 @ 12:32am 
Now we can use Demolition for actual demolition work - blasting squad-sized holes in inconveniently-placed walls/floors/ceilings, for example, or blowing the floor out from under enemies for fall damage.
Dragon32 11 Sep, 2017 @ 12:21pm 
@boisegangpc:
No changes to XComGame.int (quite easy to check that yourself). But does it really need it?

LocLongDescription="Unleash a volley of bullets at your target's cover, significantly damaging or destroying it. Deals no damage to your target."
LocHelpText="Fire at your target's cover, significantly damaging or destroying it. Deals no damage to your target."
LocPromotionPopupText="<Bullet/> Demolition requires <Ability:SelfAmmoCost/> ammo points and has a <Ability:SelfCooldown/> turn cooldown.<br/><Bullet/> Demolition does increased environmental damage, and will destroy most cover objects.<br/>"