XCOM 2
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Collateral Demolition Wotc
   
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10 SEP 2017 a las 2:30 p. m.
10 SEP 2017 a las 2:33 p. m.
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Collateral Demolition Wotc

Descripción
Vanilla (non-WotC) Version: http://steamproxy.net/sharedfiles/filedetails/?id=648913363

Adjusts the Grenader skill Demolition to use a small, free-targeting sphere for envrionmental destruction.

If you disagree with the choices I made for radius and cooldown, I encourage you to change them.
The config file is located at 'Steam\SteamApps\workshop\content\268500\1132678930\Config\XComCollateralDemolitionWotc.ini' in your Steam directory.
23 comentarios
Kevin from HP Customer Service 28 JUN a las 11:46 a. m. 
Needs playtesting but probably the best demolition buff out there.
Bruurbs 27 ENE a las 6:31 p. m. 
Seconded the last comment, wanna know if this is compatible with LWotC.
zin 3 ABR 2023 a las 3:38 a. m. 
Does this work with LWotC?
DivideByZero 11 MAY 2019 a las 10:19 a. m. 
I'm confused, the ini says that game only accepts radius increments of 64 units, but you set a radius of 160.
Philadelphus 26 ABR 2019 a las 9:17 p. m. 
Hey, a quick question: how does this work on enemy units? Specifically there's an ADVENT unit in A Better ADVENT listed as having Demolition—will it work, be unable to use it (which I wouldn't mind), or potentially crash? Thanks.
花兔 24 DIC 2017 a las 8:30 a. m. 
The controller cannot move the cursor
Lux Manifestus 18 DIC 2017 a las 6:19 p. m. 
In vanilla, does the envoronmental damage value reflect the tier of weapon being used? It seems that this mod inflicts a flat environmental damage value of 30 to the cover no matter what weapon is equiped. Is this true?
Ashnal 17 SEP 2017 a las 3:48 a. m. 
Is it possible to make Demolition non-tile snapping? I'd like to make it a 2x2 without snapping.
Khan 13 SEP 2017 a las 12:32 a. m. 
Now we can use Demolition for actual demolition work - blasting squad-sized holes in inconveniently-placed walls/floors/ceilings, for example, or blowing the floor out from under enemies for fall damage.
Dragon32 11 SEP 2017 a las 12:21 p. m. 
@boisegangpc:
No changes to XComGame.int (quite easy to check that yourself). But does it really need it?

LocLongDescription="Unleash a volley of bullets at your target's cover, significantly damaging or destroying it. Deals no damage to your target."
LocHelpText="Fire at your target's cover, significantly damaging or destroying it. Deals no damage to your target."
LocPromotionPopupText="<Bullet/> Demolition requires <Ability:SelfAmmoCost/> ammo points and has a <Ability:SelfCooldown/> turn cooldown.<br/><Bullet/> Demolition does increased environmental damage, and will destroy most cover objects.<br/>"