XCOM 2
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[WoTC] Deployable Turret
   
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8 Sep, 2017 @ 2:45pm
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[WoTC] Deployable Turret

Description
This is a 'War of the Chosen' version of my "Deployable Turret" mod.

Contents

This is an equippable item that allows you to instantly deploy a Turret in the battlefield.

Its stats are equal to a beefed-up turret from the Defense Matrix, to allow it to scale properly late game. As such, it might be slightly overpowered in early game, although this is offset by the time it typically takes to acquire a turret wreck.
I will try to update it soon with an upgradable version for better balance.

Configuration

You can deploy it early-mid game, as soon as you get your hands on your first turret wreck. If you change (.ini edit) the properties of the vanilla XCOM Mk2 Turret, these ones will inherit the modifications, allowing you to balance it to your liking.

You can configure whether or not the turret is consumable (not by default) and its fabrication cost in the mod's .ini file.
NB : if you set the turret wreck cost to 0, due to the way it is handled in game, it will not consume any wreck but still require you to own at least one.

Credits :
Russian translation by TypnogeJI
German translation by Phantom
Chinese translation by Farewell
French translation by yours truly ;)

P.S. : the screenshots come from vanilla XCOM 2, but don't worry, this version is up-to-date for WoTC.
Popular Discussions View All (1)
0
16 Sep, 2022 @ 1:33am
Spanish Translation
Kanario97
41 Comments
silverleaf1 5 Apr @ 10:05am 
A couple possible options.
Destroyed turrets should not be recoverable.
Turrets should not be recovered when XCOM has not destroyed all enemies.
patrickevans61 5 Aug, 2021 @ 12:32pm 
love dis mod
any chance of it being moddable like weopon up grades or diffrent weopons like sniper rifle or cannon
Lumiere 14 Jul, 2021 @ 1:49pm 
Is there any way for a version where the turrets are controlled by the AI? Like they spawn as a resistance faction?
mfitz1970 17 Jun, 2021 @ 8:56pm 
@Numralan, I was wondering if it is possible to increase the armor, hit points and fire power of the turrets and if so what file do I need to edit to do so? also is there anyway to configure the turret so it can be packed up and moved to a different location?
clbod 2 Jun, 2021 @ 5:19am 
how about it being able to lob grenades?
clbod 2 Jun, 2021 @ 5:17am 
awesome. one game I managed to open an upgrade slot on the turret(don't know how, wasn't starting mod, think it was bonus from radio tower) and gave it a superior mag.....x4 turrets!!!! Had three soldiers with them and ended up with x9 turrets available for last run!
HeraldOfDoom 8 Jan, 2020 @ 3:09pm 
@Bellum,
Yeah! a tarantula sentry would fit perfect with a techmarine or the AdMech mod
Dęąth Viper 21 Nov, 2019 @ 2:19pm 
can you please remove the turret requirement? I never get to fight no turrets to get the deployables
Aries 22 Sep, 2019 @ 5:49pm 
maybe do several tiers? conv, mag, and plasma could be nice. its just a simple projectile edit
Bellum 25 Apr, 2019 @ 11:42am 
This is just a thought that popped up in my head when i saw this, is there anyway you could and a warhammer 40k skin to this? If not, no worries.