Total War: WARHAMMER

Total War: WARHAMMER

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The Empire
   
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Tags: mod, Campaign
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108.854 KB
8 Sep, 2017 @ 1:25am
6 Oct, 2017 @ 8:21am
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The Empire

Description
This mod adds a new campaign mechanics, new dilemmata and incidents to your Empire campaign. NEEDS A NEW CAMPAIGN TO WORK PROPERLY!

NEW MECHANIC - The State of the Empire (player only)

As newly elected Emperor you are responible for the saftey and integrity of the Empire as a whole. As long as all 25 Imperial regions (without Marienburg) are under the control of one of the Elector Counts, you get a small buff to growth and public order. Lose territories by devastation or occupation and these bonuses will turn into penalties (since you lose the trust of the population)! However, your standing with the Elector Counts will improve the more the Empire as a whole is in peril.

NEW DILEMMA - The Emperors Choices (player only)

Every 40 turns you have to choose between 4 basic stances regarding your rule: Do you want to strengthen your military, build up your provinces, control your lands through religion or do none of it? Choosing one stance will give you many benefits, but these have to be payed with a small amount of your tax income.

NEW DILEMMAS - 'Imperial Peace' and 'Kislev' (player) and 'Imperial Peace (AI setup)'

You can convince the Elector Counts to no longer wage war on each other, but it will cost you a bit of tax income. You can also make them no longer attack Kislev and vice versae for a small sum of money. If you play any other faction instead of Empire, you get a dilemma at the bginning of the game which let's you set up all Imperial states and Kislev not to attack each other. This last for the rest of the campaign. NOTE: These diplomatic changes are purely optional. You can chose to apply them or not.

NEW DILEMMA - Taxes (player only; also works for the playable factions of Bretonnia & Dwarfs )

Every 20 turns you have the choice to raise or lower the taxes, which comes with public order and growth penalties/bonuses. You can also choose to not change anything of course.


NEW MECHANIC - Last Stand (AI only)

Should the Empire as a whole ever lose more then half it's regions a powerfull Imperial army will spawn to help save the Empire. This may also bring the Empire back from the dead.

NEW DILEMMATA AND INCIDENTS

To add more flavour to the campaign I designed several new dilemmas and incidents:

The Fate of Marienburg - Decide what your stance toward Marienburg is.
Witchhunters - They offer their help but it comes with a price...
Mordheim - Make profit from warpstone trade...or better not?
Beer for the Fish - A incident on the river Reik may hurt your relationship with the dwarfs.
For Sigmar! - Chaos is invading your lands and the flagellants are rising.
Refugees - Refugees from lost imperial regions will show up in one of your provinces (will randomly trigger if imperial regions are lost).
Manoeuvres - Train your troops


COMPATIBILITY

Won't crash your game even if you uninstall the mod. Compatible with any mod that does not change wh_dlc01_chaos.lua. Most probably not affected by future patches.

A TOKEN OF APPRECIATION

If you appreciate my work you can send me a small tip. I will use it to buy all those expensive WH DLCs :) and keep my mods up to date. Use the send money feature of PAYPAL[www.paypal.com] with this email: zarkis@online.de

Check out my other mods with many well thought out and balanced changes to campaign mechanics. And don't forget to like. :)
Popular Discussions View All (1)
11
20 Sep, 2017 @ 2:49pm
Feedback (Bugs, Suggestions)
Zarkis
96 Comments
kastellan 12 Sep, 2019 @ 10:32am 
Could it be possible, that the mod not allow the AI to confederate? Not one Province will confederate with me, and now it's turn 35. :/
Justice Dankula 4 Apr, 2019 @ 2:56pm 
Please update
Onkel Tom 16 Feb, 2019 @ 3:32am 
i absolutely love this mod. makes the game more interesting
thaygiaomap2000 7 Sep, 2018 @ 10:03pm 
i use this mod and rise of beastmen , and play mini beastmen camp , and no dark moon event show up :-(
thaygiaomap2000 21 Aug, 2018 @ 4:18am 
The Fate of Marienburg : when this event happen ?
rhemek 15 Aug, 2018 @ 5:57am 
this mod is total un balalance wtf aldof defeneder is total op spam >_<
Minitialize 15 Mar, 2018 @ 10:34pm 
@Sinon

This mod, if you play as the Empire, makes you "feel like a True Emperor". From time to time, you are faced with choices concerning the Empire. As an Emperor, it is up to you to determine the fate of the Empire by choosing what you think is the right option (or not).

In the case of not playing as the Empire, you are faced with a choice concerning peace between the Empire's provinces early on in the game. Whichever you choose will last for the entire Empire Campaign.
Baek_Seju_1 3 Mar, 2018 @ 5:15pm 
ehhh what benefit if i use this mod ..... i don't understand the description lol
alejandrogomez4444 23 Feb, 2018 @ 10:09pm 
Hey it seems that since the cult of Ulric update the “enemy of the empire” event keeps giving me the game breaking “can’t end turn, can’t move units on campaign” but. Do you know how I could fix this? This campaign was a new save. I tried to restart the campaign twice, but every time the “enemy of the empire” event happens, this bug happens.
Zarkis  [author] 13 Dec, 2017 @ 9:37am 
@ I will make more, but only for WH2 ME. I have a full time job and only that much time for a hobby.