Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamproxy.net/sharedfiles/filedetails/?id=1918448514
The other idea being, the melee attack the Akimbo class employ with their pistol.
This would then re-enable the FireBugs to employ their pistols again and possible use it as a auto-melee attack after they have fired their other weapon off in overwatch.
The flamethrower is only good as far as dealing with ADVENT and the aliens before they get up to the fire-proof armour and it pretty much renders the unit redundant for normal ADVENT/alien missions.
If you also have the Better ADVENT mod installed, the purifiers come armed with a weapon called the Flammenwerfer.. It's essentially a flamethrower/shotgun crossover and fires on overwatch. The unit doesn't default to the pistol which is therefore it's only form of attack which overcomes the fire-proof armour penalty.
Because of course, they're pretty much close-range troops and/or used for area denial, I'm looking at seeing if I can implement Bladestorm into their skills.