XCOM 2
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[WotC] FireBug Class
   
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7 Sep, 2017 @ 12:30am
9 Sep, 2017 @ 9:56am
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[WotC] FireBug Class

Description
Some of Xcom's soldier had an important job in the past as Firefighters. For those fighters, Fire used to be their greatest enemy. No one knows it better than they do. So, why not use it against a new enemy and a more dangerous one at that.

As these past Firefighters uses Flamethrowers and Grenade Launchers to defeat the Xenos they came to be known as the "FireBugs".

(The FireBug Class was mostly design to be use with The Advent flamethrower. But since the flamethrower is a shotgun type weapon the FireBugs can then use Flametrhowers and Shotguns)

( War of The Chosen Version )
( Flamethrower and Pistol Version -> http://steamproxy.net/sharedfiles/filedetails/?id=1130327515 )

The FireBug can be train as a PyroMania or Arsonist

Branch includes:

Squaddie:
- Claymore
- BlastPadding
- Launch Grenade

PyroMania:
Corporal - TotalCombat
Sergeant - Marauder
Lieutenant - ZeroIn
Captain - Untouchable
Major - Suppression
Colonel - Banish

Arsonist:
Corporal - Run&Gun
Sergeant - RemoteStart
Lieutenant - VolatileMix
Captain - HighLands
Major - HomingMine
Colonel - Salvo


I ask of your support and maybe letting me know what you think and how I can improve it, if it need to be. Thank You all and Let's take back our WORLD!
35 Comments
Daddar 26 Nov, 2019 @ 1:36pm 
I love this class. I think adding this immolator/chemthrower mod to it would take it to the next level:
https://steamproxy.net/sharedfiles/filedetails/?id=1918448514
Compo The Smoggie 2 Nov, 2019 @ 6:55am 
With them becoming very much a target for marauding Lost and beast-like aliens, some CQB/melee type auto-attack might be an idea.

The other idea being, the melee attack the Akimbo class employ with their pistol.

This would then re-enable the FireBugs to employ their pistols again and possible use it as a auto-melee attack after they have fired their other weapon off in overwatch.
Compo The Smoggie 2 Nov, 2019 @ 6:55am 
I created a squad of these, primarily with the aim of making them a unit much in the way Mox encounters them on The Lost And Abandoned mission on WOTC. A squad use for Lost and beast-like missions.

The flamethrower is only good as far as dealing with ADVENT and the aliens before they get up to the fire-proof armour and it pretty much renders the unit redundant for normal ADVENT/alien missions.

If you also have the Better ADVENT mod installed, the purifiers come armed with a weapon called the Flammenwerfer.. It's essentially a flamethrower/shotgun crossover and fires on overwatch. The unit doesn't default to the pistol which is therefore it's only form of attack which overcomes the fire-proof armour penalty.

Because of course, they're pretty much close-range troops and/or used for area denial, I'm looking at seeing if I can implement Bladestorm into their skills.
RAHMetal 12 Sep, 2019 @ 3:16pm 
I feel like this class has some missed opportunities to be more of a control class. Maybe having a bladestorm-like effect with the flamethrower would make it slightly better. Just fires on anyone within reach. Or maybe give him more Skirmisher abilities and some Specialist abilities based around overwatch, using reactions against closeby creatures, spreading fire around the battlefield in the process. Battlelord and interrupt would be great. As is right now, the class doesn't feel like it really takes advantage of it's flamethrower capabilities, depending more on shotgun/pistol capabilities, which doesn't really feel like what a firebug or pyromaniac is. Also granting abilities that only the firebug can do would kinda rectify this, like granting him hellweave or dragon rounds without having to equip them that sets people on fire. Hope this helps. I love the idea of a pyro running around enveloping the field in fire.
RAHMetal 12 Sep, 2019 @ 3:01pm 
I made the mistake of using Banish with a flamethrower on a Spectre. Crashed my game. XDXDXD forgot they were immune to fire.
Valvatorez 17 May, 2019 @ 7:15pm 
How can I get this to work with Useful Autopsies instead. As it isn't compatible with Advent Armoury.
CloudOfIvy 17 Apr, 2019 @ 2:16am 
Did you get ADVENT Armoury but instead of using the right load order, put it below this mod? Because that would do it.
Grunt4life 13 Oct, 2018 @ 10:11pm 
any reason why this mod crashes the game no other mods insttalled when testing this theory
evilerevilhero 21 Mar, 2018 @ 9:02pm 
Munkee121 I guess the target of your choice absolutley dies, just try not to use it on someone who is immune to it.
Munkee121 28 Jan, 2018 @ 2:50pm 
How does banish work for this class?