Total War: WARHAMMER

Total War: WARHAMMER

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Clash of the Bears: Crynsos for Radious
   
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Tags: mod, Campaign
File Size
Posted
Updated
37.925 MB
5 Sep, 2017 @ 8:54am
5 Sep, 2017 @ 10:34am
3 Change Notes ( view )

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Clash of the Bears: Crynsos for Radious

Description
Update2: Crynsos current update seems to have fixed Radious garrison/ recruitment issue.
Update: Fix now entails all garrisons and unit recruitment for all factions.


This mod:

-adds Kislevite unit skins for Erengrad.
-suggested use of Dryrains skin mod for Kislev giving Erengrad and Kislev unique unit skins.

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This mod fixes the garrison and unit recruitment issues for Radious unit mod as well as giving Erengrad Kislevite unit skins from Radious Unit Mod.

For clear unit differences Kislev Reskin by Dryrain is suggested under required mods section for OPTIONAL unit icon and model differences between Kislev and Erengrad.

Let the Bear Brothers Clash
10 Comments
Greyscale  [author] 8 Sep, 2017 @ 4:40am 
Aye Aye sir :)
Crynsos 8 Sep, 2017 @ 3:31am 
Well, always think about the mod limit nowadays, the more things can be combined in senseful ways and preventing the necessicity for extra mods, the better. Erengrad was never really meant to be much different in visuals from Kislev anyways, it's still the same culture after all.

Also, you should remove the bits from the description that this mod effectively doesn't do now.
Greyscale  [author] 7 Sep, 2017 @ 5:02pm 
Well that would be up to Dryrain but will try. To clarify, the goal here is to have two seperate unit skins for Erengrad and Kislev. Ill remove garrison and recruitment push once im ceirtain no clashes are occuring
Crynsos 7 Sep, 2017 @ 3:23pm 
No, I never modified anything concerning garrisons at all and the only recruitment I ever modified was Norsca related and only added a few Chaos units to them until they became a DLC.

As for the skin, just tell Dryrain to also include the Erengrad faction for the skins and that should deal with that, no need to have yet more mods for stuff that should be part of another mod.
Greyscale  [author] 7 Sep, 2017 @ 11:55am 
Did a double check with multiple mods and barebones and on both occasions the seems to be no issues currently? Did you do anything regarding these in the patches over the past 2 weeks? If thats the case recruitment/ garrison issue might be currently solved.

In either case ill keep this up as the Erengrad skin issue of course cannot be solved by Crynsos Unlocker alone. As well ill likely edit further skins for the TEB factions if those are coming to the grand campaign as standard
Crynsos 7 Sep, 2017 @ 1:08am 
Are you sure that it's my mod that is "breaking" recruitment / garrisons and not rather some other mod you may be using? I don't touch any of those two things at all.
Crynsos 7 Sep, 2017 @ 12:58am 
The garrison / recruitment issues might come from me completely rewriting the slot template system that connects the building system with the world map, although the building levels themselves remain the same so it is a bit weird why that would cause issues, as this data is usually bound to the building levels.

I also recently removed all unit card modifications from my mod.
Neuromancer 5 Sep, 2017 @ 4:35pm 
Thanks for your answer!
Greyscale  [author] 5 Sep, 2017 @ 4:03pm 
So far they are more or less compatible minus upkeep being about 40% higher than it should be. As theyre only rare units they should be workable in current form without upseting the game balance too much.

I have their 150% unit mod already adjusted but will see about working them in.
Neuromancer 5 Sep, 2017 @ 2:34pm 
@Bonzomad excellent idea, congratulations for this mod! Would it be possible to add compatibility for Mixxu's unique legendary lords for the factions (with Radious mod)? That would be awesome!