XCOM 2
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Robots On Covert Actions
   
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3 Sep, 2017 @ 9:49am
11 Oct, 2017 @ 9:53pm
6 Change Notes ( view )
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Robots On Covert Actions

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Allows robotic units to be staffed on Covert Actions.
39 Comments
horsepowerYT 29 Oct, 2023 @ 3:02pm 
Thank you good sir.
Noma 11 Mar, 2023 @ 9:37pm 
Thanks Alastair !
Alastair 19 Feb, 2022 @ 11:56am 
For anyone wondering why you can't send mechs on ops that increase their intelligence it is because if you are using Mechatronic Warfare then they don't have AWC abilities. So you would need to modify the RobotsOnCovertActions.u file.

I am not sure which of my fixes fixed it but I changed line 144 from:
if (Unit.ComInt >= eComInt_Savant || (!Unit.GetSoldierClassTemplate().bAllowAWCAbilities && !Unit.IsResistanceHero()))

To:
if (Unit.ComInt >= eComInt_Savant || (!Unit.GetSoldierClassTemplate().bAllowAWCAbilities && (!Unit.IsResistanceHero() || (!bUnitIsSpark || !Unit.IsRobotic() || !Unit.IsSpark()))))

And that fixed it. I would also recommend removing WotC: "Increase Combat Intelligence" for everyone since this does everything that does already.
Waves 26 Jun, 2021 @ 5:52am 
How would this be modified to allow Shivs to also go on covert actions?
SilentGhost 14 Apr, 2021 @ 8:27am 
just curious if its related to this mod or Mechatronic Warfarebut i cant send Sparks on Combat Intelligence missions even tho ive got a mod that gives them combat intelligence. is there a way to fix this myself or is it mod related?
Rtma Eros Paragon 19 May, 2019 @ 9:23am 
Inquiry, using this mod would allow leveling up bonds with Mechatronic warfare? Bonds with people and other Sparks?

(Cause you want to use those Lvl 2 Bonus for 1 day less on covert, currently cannot send on Convert which is why I'm looking into using this mod)
gel 30 Mar, 2019 @ 2:38am 
@Bernard Lowe - looks like if a SPARK somehow does get captured, it will be destroyed. From the Change Notes:

Update: Sep 3, 2017 @ 4:03pm
Made it so robotic units that can't be captured won't be chosen for captured missions. (Since it would otherwise lead to the automatic deaths of SPARKs on the rescue mission)


I don't know what happens when you have all SPARKs on a covert/capture mission, or if that's allowed in the soldier select screen. I've only started using this today. But if you end up in an all-SPARK covert/capture operation, it looks like you'd have to be prepared to potentially lose a SPARK.
Stanley 8 Mar, 2019 @ 4:35am 
What happens when a spark is captured? Do you have to save it while its deactivated in a cell or something?
Aaewen 24 Dec, 2018 @ 1:05am 
@Lava410

You will just have to destroy the roof of the building and hook cables onto the immobilized SPARK so the Skyranger can tow it.

Or maybe have a specialist to install a quick boot program giving SPARK enough functionality to walk/run to the extraction zone.
Lava410 5 Sep, 2018 @ 2:55pm 
So, I want to use this mod with the new mech overhaul that came out recently. This would serve as a graceful solution to getting a mec back up to speed after transferring its data core.

Trouble is: I see a load of potential issues.

What happens if it's covert action gets ambushed? Will the game crash loading them into the mission?

Can a spark be captured? If so: does the game just go nuts? If we were to rescue a spark that was captured, assuming the game uses the mech equivelant of unconsciousness, how will we even move it?

These are some questions I'd like to know before going forward with this mod. I worry about breaking my stream campaigns, which is no fun for anyone (most certainly not for me!)