Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks. I didn't get a notification for your comment and just saw it. Coincidentally, I just found out about Alpha's Workshop mod a few minutes ago and downloaded it.
Hi ! I'm working on an upcoming mod to replace the Laboratory with a new facility and was looking for compatibility with this mod. For that to happen I'd need you to expose the facility name to config and was wondering if this is possible at all?
BL_TechWrapper.uc, line 46 ; LabFacility = XComHQ.GetFacilityByName('Laboratory');
1 - IIRC, the only changes are those in the Description. There's no change to research speed etc.
2 - Get back to work
Do the labs still give the vanilla research speed and breakthrough research bonuses, or do those get overridden? I'm tweaking the mod values and with this information I'd tweak accordingly