Space Engineers

Space Engineers

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Advanced Refineries (depreciated - check description for new version)
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
611.841 KB
2 Sep, 2017 @ 9:13am
17 Mar, 2019 @ 12:01am
7 Change Notes ( view )

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Advanced Refineries (depreciated - check description for new version)

Description
Version 2.0 is now live!
^Clicky Header
A new version was made due to new custom blocks not aligning well with the old blocks, and rather than keep adding more and more bloat to the files I decided to separate it to a new mod. This version will remain for older builds or those who do not want to switch, but note that block ID may be the same so the new block may override old (which may or may not cause issues). The new version does have more expensive blocks (as looking back these were a bit too inexpensive) but do have upgrade slots. Thanks for the support :D

Adds 1110 Refineries to the game - All refineries can be used on Large and Small grids.

10 Specialist refineries that specalize in a single ore, but is equivilant to a refinery with four speed AND four yield modules.

A Basic Refinery that is basically the same as the Arc/Blast Furnace; but instead of Iron, Nickel, and Cobalt it processes Iron, Nickel, and Silicon. A good starter refinery to get the materials to make a full sized refinery. Made Keen's version of the Basic Refinery buildable on small grids.

The Specialist refineries are all grouped under the Stone Crusher to save on G-Screen space

At this time all the refineries are using the arc/blast Furnace model with no modifications. These are temporary until I can make unique models. There is a bug with using this model on small grids in that the front conveyor port does not convey items, however the rear port works as intended.

Supported Mods (If you would like to see a mod not on this list supported leave a comment):
Quantum Ore Compression - http://steamproxy.net/sharedfiles/filedetails/?id=855627952
Better Stone v6.90 - http://steamproxy.net/sharedfiles/filedetails/?id=406244471

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If you like what I do please rate.
Check out my workshop page

If you want to and are able, you can also say thanks by supporting me through Patreon[www.patreon.com] or a donation via Streamlabs[streamlabs.com]

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20 Comments
AViegarien  [author] 20 May, 2020 @ 10:55pm 
ah I have a new version of this mod with with new models and upgrade ports on the workshop. I did a new mod cause I changed where the conveyor ports are and the cost of the refineries. I think if the link is not in the description it's in my workshop.
SultonMRP 20 May, 2020 @ 8:03pm 
I even got a All-in-one upgrade module you can added to your mod :3
SultonMRP 20 May, 2020 @ 8:02pm 
Hey AViegrien, I got a modded basic refinery model with upgrade ports on the back if ya interested. -=KptKosmit91=- made it for me, just need to credit him for it.
SalazarWindriver 25 Feb, 2020 @ 3:54pm 
Any chance of the Stargate ore's
Babbayega 5 Aug, 2019 @ 1:39pm 
I get a whole bunch of resource not found errors. all of them are about .nvm files. gonna try to unsub and re sub. ideas otherwise?
BiscuitSlayer 17 Mar, 2019 @ 9:33am 
Yep up and running thanks
AViegarien  [author] 17 Mar, 2019 @ 12:11am 
Sorry about that, I tried to add a stone remover block, such as the Stone Duster mod, with a custom model. It did work, but there was some weird interactions with other mods, which caused worlds to fail to load. I reverted back to before that update so it should work again.
BiscuitSlayer 16 Mar, 2019 @ 10:15pm 
Not sure what is happening but My game crashes while loading and if I remove this mod it will load. Hope it is just me.
Bromulus 11 Mar, 2019 @ 6:03pm 
awesome thank you!
AViegarien  [author] 9 Mar, 2019 @ 7:49pm 
Ok, it's should be back to about what it was before the Survival Update. Still using the Basic Refinery model for all added blocks (custom models and research integration are planned...eventually). Added descriptions, PCU, removed my version of the Basic refinery, but made Keen's buildable on small grids. All blocks have had the ID changed to avoid future conflicts with other mods, (the old ones are still in the definition, but shouldn't be available to place).