Garry's Mod

Garry's Mod

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Half Life 2: Aftermath Map Pack
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
51.814 MB
30 Aug, 2017 @ 6:14pm
6 Feb, 2018 @ 10:51am
2 Change Notes ( view )

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Half Life 2: Aftermath Map Pack

In 1 collection by Kralich/Gonzo
Half Life 2 Mod Ports
3 items
Description
Requires Half Life 2, Half Life 2: Episode One, and Half Life 2: Episode Two to work.

All seventeen maps from the Half Life 2: Aftermath mod for Half Life 2: Episode Two.

From the ModDB page: http://www.moddb.com/mods/hl2aftermath

"Release 1 of the mod contains:
-11 levels created by Valve between 2012 and 2013, intended for Half-Life 3. Keep in mind that these levels were gameplay experiments, not actual storyline based levels.
-4 demonstration levels created by Lever Softworks to show various functions and NPCs not seen in those levels.
-weapon_proto1, a Combine laser-gun that shoot through walls, intended for Episode 3.
-hl2eb_weapon_proto1_debug, a command which toggles the Developer Console spam created by weapon_proto1.
-npc_combine_armored, an Armored Combine Soldier, intended for Episode 3.
-npc_wpnscanner, a City Scanner with a laser gun, intended for Episode 3."

The following maps are included (not in order on the screenshots):

aftermath_cleanoutland06a: Outland 06a from Half Life 2 Episode 2, without entities, enemies, and the like
aftermath_cleanoutland10: Ditto, but Outland 10
aftermath_outland12: Ditto, but Outland 12
aftermath_combinearmour: The arena in which the armoured Combine soldiers are fought in
aftermath_doghub: The puzzle-esque map involving releasing D0G from his electric cage
aftermath_dogcanyon: The follow-up map to the above
aftermath_kenresource: The resource gathering prototype map
aftermath_doggathering: The more developed resource gathering map, in an actual environment
aftermath_laserscanner: The arena in which the laser scanner is fought in
aftermath_lineararena: The linear, corridor-shooting arena with randomly generated zombie, headcrab, and barnacle enemies and randomly generated progression obstructions
aftermath_magnusson: The showcase map for the Magnusson animations
aftermath_outlandlarge: The large Outland pre-fab house with randomly generated enemies
aftermath_outlandmedium1: One of two Outland pre-fab houses with randomly generated enemies
aftermath_outlandmedium2: One of two Outland pre-fab houses with randomly generated enemies
aftermath_protodemo: The arena in which the Combine laser-gun is used for demonstration
aftermath_ztest: The basement-like arena area with randomly generated zombie and headcrab enemies
aftermath_outland10remix: (My personal favourite) Outland 10 but at night, with randomly generated zombie enemies in the house, combine following the energy field trigger, and randomly generated level obstructions

A large portion of these maps have broken parts due to the issues with porting from a newer base of source into an older one, and my knowledge of scripting and mapping is not sufficient to fix them. These will not crash your game, but will lack full functionality. Nevertheless, I have chosen to upload them anyway should I learn how to fix them in future, or if someone else wants to take a crack at it, the files are here for them to use.

Two discussion threads - one listing bugs, the other a bug reporting thread - will be down below.

Credits:

Valve: Creating Half Life and the various stuffs associated with it.
Lever Softworks: Creating Half Life 2: Aftermath and fixing up the leaked stuff within
Jackathan: Giving me permission to rip the stuff out of Half Life 2: Aftermath
Gonzo: Ripping the stuff out of Half Life 2: Aftermath and sticking it in Garry's Mod

(Anyone who contributes to the addon in some way, like fixing a bug or adding scripting, and then provides me the fixed files, will be added to the credits list)

UPDATED 06/02/18: Added thumbnails to the maps in the map selection screen.
30 Comments
Sqaurm 9 Sep, 2024 @ 3:06pm 
Do you got those armored combine models from the one Map
Call 4 Jul, 2024 @ 1:16am 
good
Oliver & Abbie 5 Aug, 2023 @ 1:09pm 
please add all aftermath maps like from beta episode one
NoShame 15 Jun, 2023 @ 11:45am 
Tthis is Half-Life 2 episode 3 Leak that has new mobs and upgrade Dog (The Robot)
MaskedOfficer 20 Oct, 2022 @ 11:23am 
what is the origin of this maps
Capt. BuB 26 May, 2021 @ 12:31pm 
if these maps have shiny metal type in the consle mat_specular 0 and that fixes it
Union of Universes and Patrons 8 Feb, 2021 @ 10:16pm 
Resources counter doesn't work in Dog Resource Gathering map.
VILIλNλD 28 Nov, 2020 @ 8:16am 
Can this be played as a campain?
LOYALTY 11 Oct, 2020 @ 4:11am 
just saying every single time i run gmod even if i have episode one and its been enabled with HL2 as well it does not work so sadly i really wanted this but i cant
Autumnis 13 Aug, 2020 @ 7:32am 
Is it possible to get the resource gathering to work?