XCOM 2
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Simple True Concealment
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30 Aug, 2017 @ 2:04pm
25 Dec, 2017 @ 6:31pm
9 Change Notes ( view )
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Simple True Concealment

In 1 collection by kregano
Kregano's Mods
15 items
Description
The wait is over! Get True Concealment's functionality now, thanks to built in features in WOTC! No longer will you have to deal with timers starting right away on missions - stay in concealment, and you don't have to worry about the clock ticking down. Applies to all base game and WOTC missions where timers and concealment begin at mission start.

Post-concealment turn counts:
Recover Item - 6 turns
Hack Workstation - 6 turns
Destroy Enemy Device - 6 turns
Neutralize Target - 11 turns
Rescue VIP - 11 turns

Mod will now disable the Infiltrate resistance order, which did the same thing and is now redundant.

If you are using the Advanced Options, anything that alters timer counts will use the values this mod provides. For example, Recover Item missions will have 12 turns to complete after losing concealment, etc...

Compatibility
As of 2023, confirmed to work with Long War of the Chosen and other, unspecified timer adjustment mods.

Destroy Psi Transmitter fix:
Since the timers seem to break when trying to implement timers on concealment lost, I've done some tweaks to help prevent map generation RNG from screwing you over:
-You now have 5-6 turns on mission start
-There is one more node on the map

Special thanks to:
  • _Robbie on r/XCOM for pointing out that the timers were now controlled via .ini files
  • polydamas_reborn, for pointing out a certain mission type didn't benefit from this mod
  • Nekoworkshop, for providing the localization text that told me what Infiltrate's template name was

If you like this, check out some of my other mods:
-Rapid Fire Reverted - gets rid of the unmentioned cooldown on the WOTC version of Rapid Fire.
-Suppression Weapons - get Suppression on base game, DLC, and some mod guns. Compatible with Vanilla XCOM 2 & WOTC.
-2x Ability Points - get 2 XCOM AP for tactical actions, to build a bigger AP pool for your soldiers.
137 Comments
Phoenix 21 May @ 2:20am 
I found out how to disable the "Lightning Strike" resistance order since it's kinda useless with this mod. Go to your game files and set the strength of [ResCard_LightningStrike X2StrategyCardTemplate] to 99 in DefaultGameData.ini
Sublow 15 Jan @ 4:15pm 
FOR ANYONE WONDERING IF THIS WORKS WITH LWOTC

It does - but only for the vanilla mission types. The “Jailbreak” and “Smash n grab” mission types added by LWotC are not affected by this mod.

You should be able to manually patch this yourself following the instructions in this thread, shouldn’t be difficult - https://www.reddit.com/r/LWotC/comments/f9wznx/why_simple_true_concealment_should_work/
Phoenix 25 Dec, 2023 @ 3:22pm 
If it's not too much to ask could you add an option to disable the "Lightning Strike" resistance order? It's pretty useless since you don't need the extra mobility while in concealment with this mod.
chris_lee_bear 10 Nov, 2023 @ 11:56am 
@neurOn23 Thangks for the info

@kregano a.k.a. mod dev please add neurOn's findings to the mod description
I Darkstar X 31 Mar, 2023 @ 10:26am 
It might be a different mod that makes Reaper's concealment just break.
SimoneP 12 Jan, 2023 @ 12:26am 
@neur0n23 Beautiful news! I'm just starting a new campaign. I'll immediately give it a try. Thanks
neur0n23 5 Jan, 2023 @ 5:44pm 
If anyone is still wondering - I have just tested this mod with a freshly started Long War Of The Chosen Campaign and it works wonderfully.
Timer on missions does not start until the squad breaks concealment - affter you are revealed, the countdown starts on the following turn after you are revealed.

Additionally works fine with other mods that adjust timers, to give you more breathing room on missions.

Thanks for this - works great.
HaziTru 20 Nov, 2022 @ 3:08pm 
What is this mod not compatible with ?
Evader 8 Oct, 2022 @ 6:06am 
LWotC?
Kweynn 20 Aug, 2022 @ 1:05pm 
I'd also like to know if it works with LWOTC