XCOM 2
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WotC TheAxeMod
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143.890 MB
29 Aug, 2017 @ 11:53am
11 Mar, 2019 @ 8:32am
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WotC TheAxeMod

In 1 collection by Musashi
Musashis WotC Mods
29 items
Description
Adds a battle axe and a hatchet for every tier

WotC Edition

Higher tiers are unlocked when you buy the coresponding sword tier. There are no additional costs.

There is a config value if you only want cosmetic variants which have no stat difference to the vanilla swords
just set
bAxeIsCosmetic=true
bThrowingAxeIsCosmetic=true
(Default is false)

This mod comes with a default integration to Grimys Loot Mod and Grimys Utility Slot Sidearms

Battle Axe
Damage: 3-5
Aim Bonus: 15%
Crit Damage: 3
Crit Chance: 15%
Armor Pierce: 1
Armor Shred: 0
Rupture: 0
Grants Cleave Ability (Perfom a mighty slash against all targets in small cone. Also good for strike down walls or destroying cover. 5 turn cooldown)
Movement Penalty: -1

Energy Battle Axe
Damage: 5-7
Aim Bonus: 15%
Crit Damage: 4
Crit Chance: 20%
Armor Pierce: 2
Armor Shred: 0
Rupture: 1
Grants Cleave Ability (Perfom a mighty slash against all targets in small cone. Also good for strike down walls or destroying cover. 4 turn cooldown)
Movement Penalty: -2

Plasma Battle Axe
Damage: 7-9
Aim Bonus: 20%
Crit Damage: 5
Crit Chance: 25%
Armor Pierce: 3
Armor Shred: 0
Rupture: 2
Grants Cleave Ability (Perfom a mighty slash against all targets in small cone. Also good for strike down walls or destroying cover. 3 turn cooldown)
Movement Penalty: -2
30% stun chance

Hatchet
Damage: 2-4
Aim Bonus: 15%
Crit Damage: 3
Crit Chance: 10%
Armor Pierce: 0
Armor Shred: 0
Grants Lightning Slash Ability (Attack any enemy within blue movement range with your Hatchet. This attack does not cost an action point. 5 turn cooldown.)

Combat Cleaver
Damage: 3-5
Aim Bonus: 15%
Crit Damage: 3
Crit Chance: 15%
Armor Pierce: 0
Armor Shred: 0
Grants Lightning Slash Ability (Attack any enemy within blue movement range with your Combat Cleaver. This attack does not cost an action point. 4 turn cooldown.)
Grants Butcher Ability (Does +3 damage to organic enemies)

EMP Axe
Damage: 4-6
Aim Bonus: 15%
Crit Damage: 3
Crit Chance: 20%
Armor Pierce: 0
Armor Shred: 0
Grants Lightning Slash Ability (Attack any enemy within blue movement range with your Combat Cleaver. This attack does not cost an action point. 4 turn cooldown.)
Grants EMP Emitter Ability (Does +5 damage to robotic enemies)


All stats including setting stun, panic, burn or disorient effects can be edited in
...\Steam\SteamApps\workshop\content\268500\1123258145\config\XComAxeMod.ini


Assets and Icons made by escrimator. Give this exceptional artist some props

Credits:
Thanks to resonansER for the russian translation!
Popular Discussions View All (3)
2
19 Dec, 2018 @ 5:11am
Permanent Mobility Penalties From Upgrading?
yes_commander
0
3 Jul, 2020 @ 9:02pm
Traditional Chinese Localization(正體中文翻譯)
Mogwai
0
29 Nov, 2018 @ 3:26pm
French translation
zetmerguez
94 Comments
mayrenise123 27 Jun @ 11:32pm 
LWtoc?
HIMN 28 May, 2023 @ 1:40am 
Is there anyway I can config to make the axes unique? like only 1 of each kind in inventory?
zin 3 Apr, 2023 @ 3:03am 
Love the mod! Just wondering, is it compatible with Long War of the Chosen (LWotC)?
damijanx 2 Dec, 2022 @ 4:52pm 
Do you know what I think would be freaking amazing addon for this mod? Axes for Sparks and Mechs. Farout what a terrifying thing to behold.
Dęąth Viper 30 Apr, 2022 @ 8:23am 
Is there a way to make it so only specific classes can equip certain axes? Or are they all equippable to ppl who can equip swords
Jon Phones 13 Mar, 2022 @ 5:36pm 
"Somehow mechanical units are immune to the Plasma Axe", found this out the hard way.
ericwguy 5 Dec, 2021 @ 8:18pm 
Somehow mechanical units are immune to the Plasma Axe
XpanD 27 Aug, 2021 @ 7:39am 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, awesome stuff especially for themed characters.
The Greater Good 26 Jul, 2021 @ 8:17am 
Why are there no options for hatch, Combat Cleaver and EMP Axe in the ini file?
Fohcs 8 Jul, 2021 @ 7:02pm 
Does there happen to be an easy way to add some of these abilities to the Hunters Axe from the Alien Hunters DLC?