Darkest Dungeon®

Darkest Dungeon®

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Alternative Hard Mode
   
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Tags: Hard
File Size
Posted
Updated
8.120 MB
27 Aug, 2017 @ 11:07pm
6 Dec, 2017 @ 10:31pm
5 Change Notes ( view )
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Alternative Hard Mode

Description
Note: This mod hasn't been updated for the CoM update. It's broken right now.

Introduction:
changes the limitations of hard mode from an arbitrary cap on the number of weeks/deaths you can have to an organic system of limited character generation. This simple reimagining challenges the core tenant of how the game encourages you to play: your "heroes" are no longer expendable. With an entirely new degree of permanence, your every setback will build against you like sludge in a gutter. You will suffer the lame horse. You will suffer the broken man. Additionally, as opposed to some base stat-line buffs, the true test of the difficulty is applied directly to the player as you'll be forced to coordinate party compositions under restrictive conditions. All in all, be prepared to smash that retreat button like Trump in a climate-change conference.

What This Mod Does:
-increases the week and death caps of Bloodmoon to 999
-Provides 1 of every character in the beginning of the campaign with the bonus recruit town event (one time only)
-removes all free weekly recruits
-the cost of all stage coach upgrades related to the quantity or quality of recruits is now 1 crest
-increases the roster size from 9/12/16/20/24/28 to 18/20/22/24/28
-adds a 50% chance of a prisoner room spawning in every dungeon (this is rolled seperately from the treasure room)
-converts the 8 idle bonus resolve lvl town events to bonus recruit events (not only are the idle lvls terrible with this mod, but the opportunity cost of not having a bonus recruit event is enormous)

The Dream:
It wasn't explicity intentional to make 2/3 stage coach upgrades useless. If I could have my way, i'd make the increase to recruit numbers increase the chance of a prisoner room spawning instead and the simply make the improved recruits upgrade affect rescuees as well. It would also be nice to have a concede button once your roster becomes unworkable to see the "you lose" screen that vanilla bloodmoon has.

Installation:
shared.json is the only file that needs to be manually installed for some reason or all of your rescues will be lvl 5. The mod's serial number is 1122040992, go to the mod's file path >dungeons>_shared>shared.json and copy that over the base game's file.

Notation:
>campaign>
>town>buildings>stage_coach>stage_coach.building.json
added a starting recruit for every class except Cru, Flag, HwM, and SB
increased roster size from 9/12/16/20/24/28 to 18/20/22/24/28
lowered all recruit numbers per week to 0
>town_events>
>base.town_events.events.json
converted all idle bonus resolve events to bonus recruit events
Abom, Arb, GR, HwM, HM, Jest, MAA, PD
>mode.town_events.events.json (seperate file only for the bonus recruits town event for some reason)
guaranteed the event at week 0
made event unique
increased recruitment bonus from 6 to 11
>dlc>580100_crimson_court>features>crimson_court>
>modes>bloodmoon>shared>rules.json
increased week and hero death limits to 999
>scripts>map_generator.darkest
added a 50% chance of prisoner rooms being in all dungeons (seperate chance from treasure rooms)
>dungeons>_shared>shared.json <---
set rescuee data
>localization>miscellaneous.string_table.xml
added a single line to change the opening town event description because they manually input 6 instead of having it dynamically output a value like every other relatable town event
>upgrades>building>stage_coach.upgrades.json
lowered recruits per week and better recruit upgrade costs to 1 crest at all ranks

Legal:
This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
25 Comments
WSNDdie 17 Apr, 2020 @ 7:24pm 
kk
Akadosh  [author] 14 Jul, 2018 @ 8:27pm 
whoops, I thought I put a warning at the top of the description when they announced the massive CoM update a few days before it launched.
No One 2 Jul, 2018 @ 2:41am 
Colour of Madness broke basically every mod. It's in the patch notes. Some mods even break CoM in ways that shouldn't even be possible.
Catcher in the Rekt 27 Jun, 2018 @ 8:54pm 
since CoM, I've tried this mod and for some reason, the roster is Full at 2, and the Day Long Awaited town event at the start does not do anything.
Narlindir 16 Jun, 2018 @ 6:20am 
Ok now I cannot recreate it anymore.
Running it standalone is fine.
Enabeling my other mods causes the crashes again.
This is weird.
I will report once I find wich of the other mods caused a conflict.
Do you have any known incompatabilities?

Thanks for your time :D
I love the mods concept :P
Akadosh  [author] 15 Jun, 2018 @ 10:19am 
Nope, I tested on radiant mode. What do you mean by "short testrun"? How many weeks did you go before things started going wrong?
Narlindir 14 Jun, 2018 @ 1:59pm 
Thanks for the answer :D
I revalidated my files, but the bug still persisted,
After that I started a new campaign with bloodmoon enabled, I had no hickups in a short testrun.
Was that important?
If so can you add that to the Installation guide?
Akadosh  [author] 12 Jun, 2018 @ 4:40pm 
I just tested this with no other mods installed as well and I can't duplicate your problem. Have you tried validating game files?
Narlindir 11 Jun, 2018 @ 7:09am 
When launching the game it says
"Assert Failed:
(pltemClass !=nullptr)
LoadFromJsonValue in loot_item_entry.cpp line 41
Invalid irem class in loot table supply-laudanum"
I can skip it but after I finish a mission and I click return to hamlet it crashes my game.

I tested this with no other mods installed
I copied the shared.json file in the "basegame folder" (/common/DarkestDingeon) if thats the correct one
Love your mods concept thus far
only picking the cherries from the wagon felt wrong, now I have to make due with what I can rescue
Keep it up
Rexicutor 11 Mar, 2018 @ 5:36pm 
Maybe you could reduce resolve XP for quests? Especially if the point of the mod is an emphasis on preserving characters rather than using them disposably, then reducing the systems meant to fast-level heroes would add to that. Especially since there's trinkets for fast levelling, if you wanted to grind like that you can do it intentionally.