Cities: Skylines

Cities: Skylines

242 ratings
Elevator for Underground Passages (with fences, 2x2)
   
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Assets: Park
File Size
Posted
1.963 MB
24 Aug, 2017 @ 1:27am
1 Change Note ( view )

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Elevator for Underground Passages (with fences, 2x2)

In 2 collections by REV0
Pedestrian Underground Elevators
3 items
Elevators
5 items
Description
Say goodbye to ugly tunnel ends.

As title suggests, this is a ground to tunnel connector for underground pedestrian paths. Game uses badly modeled tunnel ends for ground connection, this assets replaces those ends and serves multiple purposes.

What does it do ?

1. It has an underground ped connection which you use as :

a. Simple tunnel end to make underground passages
b. Use it to connect modular subway stations project. I havan't tested it but I believe it works fine
c. It's 12 meters depth and it doesn't conform the terrain so you can use it as a usual elevator between elevated grounds.

2. It fonctions as a park, with actual values. When you place it, it gives a small bonus of happiness, since your pedestrians are happy with easy underground passage, instead of waiting on crossroads.

How to place it

1. Enable Road Anarchy
2. Place the asset
3. Connect elevator and your pedestrian paths (recommended: use fine road tool to switch "tunnel mode")

Technical details

Main model/LOD: 867/111
Diffuse, Normal and Spec map
1024*512 textures

Non-fenced version: http://steamproxy.net/sharedfiles/filedetails/?id=1118609724

If you like my assets and support more work, you can donate from the link below
Paypal[www.paypal.me]
24 Comments
REV0  [author] 13 Sep, 2020 @ 9:20am 
Noted, thanks
brantfetter 13 Sep, 2020 @ 9:02am 
Bug found and it's not your asset. There was something wrong with Fine Road tools and it kept claiming it was on when it was not. Thank you for not simply copy and pasting a response this time. Based on your response, I went through and logged all of my assets and mods, then turned off everything but Klytes fine road tools and anarchy (Again). It looks like the 'distance too short' is because of a recent update and only solved by Klytes fine road tools. It also looks like some other mod was triggering a reversion or shut off and it was not apparent. My best guess is that somewhere between versions 2.0.1 and 2.0.4, there was a conflict with another mod that evaded the black box testing.
To be clear: This currently works with: Klytes Fine Road Anarchy 2.0.2 & Klytes Fine Road Tool 2.0.4 but may have trouble if some other mod is turned on. If I figure out that it has an additional conflict, I'll let you know.
REV0  [author] 12 Sep, 2020 @ 9:11pm 
Myself or others cant replicate the issue you mentioned so I'm not sure how to provide more info that I had already given. Make sure Fine Road 2 (Not original one as new version is out) AND Road Anarchy 2 (same deal) is enabled on mod manager, then they are both active in the game.

Aside these, there's no other solution I can provide as error can't be replicated. These are simple meshes with pedestrian path inside so there's nothing revolutionary happening here that requires X Y amounts of mods. just 2 mods mentioned.

brantfetter 12 Sep, 2020 @ 7:02pm 
Would love some input REV0. Just can't get your asset to plop even with fine road anarchy turned on. Game will not allow it to seat at all. Yes, I reviewed your suggestions. I tried it as suggested by your previous posts, wouldn't say anything unless I had exhausted my options. I don't post this on a whim. Ideas? Would love to use your asset(s).
REV0  [author] 6 Sep, 2020 @ 1:21pm 
Assets are tested and confirmed still functional as of September 6, 2020. Tested on a fully modded game, with listed mods enabled, as well as additional mods such as Electrix Road Tools, thus there's no incompatibility with current game nor DLC versions.

Distance too short error is not asset breaking error, it doesnt refrain assets being plopped, just like slope too steep error, in case Anarchy mod enabled. Electrix Road Tools mod even have an additionnal option which disables such errors as they are annoying but not asset breaking.

Following screenshots are taken during the game session mentioned above, by Strategy Nerd:

https://i.imgur.com/1uqC76p.png
https://i.imgur.com/Ktq3gZw.png
https://i.imgur.com/hgRNpaN.png

brantfetter 6 Sep, 2020 @ 11:32am 
As of July 2020, asset is not working (see installed DLC below). Made sure that I have both Fine Road Anarchy and Fine Road Tools.Carefully read required mods. It looks like the steep path that REV0 uses now triggers a new error of "Distance too short!" on recent updates. I removed all other mods to check, and various combinations, still no luck. When I alter this asset so the path is longer, it works, but defeats the concept. Would love to use this asset if it gets fixed for those that have Sunset Harbor, Mass Transit, Deluxe Edition and the Architecture Artbook installed. Also checked multiple REVO elevator versions.
snak2003 22 Sep, 2017 @ 3:44pm 
what anarchy mod should i use

REV0  [author] 4 Sep, 2017 @ 7:41am 
Error shooting>

Cims dont use it: Make sure you made tunnels and they are connected. I am using in my own and they are all functional.

Slope too steep and/or distance too short: Enable Road Anachy by pressing ctrl a. To do this you need to subscribe 2 mods as I listed.
Harfo 4 Sep, 2017 @ 6:04am 
I also get slope too steep when placing - am I missing something? I've tried ti on perfectly flat terrain. Would love to get these working, they look amazing!
ehdduq8957 30 Aug, 2017 @ 2:55am 
this plop is awesome. but citizens not use it. what's the problem?