Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To be clear: This currently works with: Klytes Fine Road Anarchy 2.0.2 & Klytes Fine Road Tool 2.0.4 but may have trouble if some other mod is turned on. If I figure out that it has an additional conflict, I'll let you know.
Aside these, there's no other solution I can provide as error can't be replicated. These are simple meshes with pedestrian path inside so there's nothing revolutionary happening here that requires X Y amounts of mods. just 2 mods mentioned.
Distance too short error is not asset breaking error, it doesnt refrain assets being plopped, just like slope too steep error, in case Anarchy mod enabled. Electrix Road Tools mod even have an additionnal option which disables such errors as they are annoying but not asset breaking.
Following screenshots are taken during the game session mentioned above, by Strategy Nerd:
https://i.imgur.com/1uqC76p.png
https://i.imgur.com/Ktq3gZw.png
https://i.imgur.com/hgRNpaN.png