Cities: Skylines

Cities: Skylines

77 ratings
Railway Viaduct - Double track
   
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Assets: Prop
File Size
Posted
Updated
3.223 MB
21 Aug, 2017 @ 1:36pm
23 Aug, 2017 @ 10:22am
2 Change Notes ( view )

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Railway Viaduct - Double track

In 1 collection by tobse
Railway Viaduct
3 items
Description
Railway Viaduct by Tobse

Viaduct for railway's.

recommend mod's
Move it! by SamsamTS
http://steamproxy.net/sharedfiles/filedetails/?id=766190099&searchtext=move+it
Prop Line Tool [PLT] by Alterran
http://steamproxy.net/sharedfiles/filedetails/?id=694512541&searchtext=prop+line+
More Beautification by BloodyPenguin
https://steamproxy.net/sharedfiles/filedetails/?id=505480567&searchtext=more+
Prop Snapping by BloodyPenguin
http://steamproxy.net/sharedfiles/filedetails/?id=787611845

#Features
-Railway Viaduct Double track 9m high
-Prop
-AD-ready


#Tech stats
480-512 tris = LOD 1
48-60 tris = LOD 2
512x512 px = Textures (Diffuse,Color Mask, Alpha, Normal, Specular, Illumination)
128x128 px = LOD textures



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7 Comments
The Dum Gamer 18 Sep, 2020 @ 10:23am 
Maybe a quad tracked version? And also maybe if it was a network it would be even better because ya know we can just drag it along with the tracks
Bobby Peru 7 May, 2020 @ 5:34am 
I'm trying to use this after activating it in game but can't find it anywhere under props and transport sections? Help! :'(
tobse  [author] 27 Aug, 2017 @ 10:01am 
@BloodyPenguin - Interesting explanation. However, I disagree.
You can of course prefer your way but that does not mean that I have to practice it.
In this case, you do not have to educate me, but thank you for your attention.
Like I said, I do not make such a classification.
Happy modding and greetings from Berlin to Berlin
BloodyPenguin 27 Aug, 2017 @ 2:21am 
@tobse Like I said, I was sorry for saying that ;) Why I prefer to keep the difference clear is because custom content can't be broken by a game update and can't break gameplay since it's basically a metadata that's loaded by the game while mods inject themselves into the game core code to a potentially disasterous effect. Also, all assets are compatible with each other while mods aren't. Many times users suggested to me that some asset breaks a mod or vice versa :) So for me, the main purpose of distinguishing is to educate users.
tobse  [author] 26 Aug, 2017 @ 11:17am 
THX that you like it.
@BloodyPenguin - THX for your comment, nice that you like it.
This is a bit petty of you. Well, that sounds as if an asset does not modify the game?
I do not distinguish between game art mods or game design mods both change the game.
Would be a good idea for a pub discussion. :)
BloodyPenguin 25 Aug, 2017 @ 12:14pm 
Looks awesome, really great for German themed cities! Sorry for nitpicking, but 'Mod by Tobse' doesn't really make sense. Mod is a modification of a game, like what I typically do, but this is custom content, a.k.a asset.
𝕋ℍ𝔼ℝ𝔸 23 Aug, 2017 @ 9:28am 
I love these. Finally, a railway viaduct with shops inside! This is incredible, great work. :LIS_pixel_heart: