Arma 3
52 ratings
Gun Control - Blue (SP/CO 01-16)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
931.990 KB
20 Aug, 2017 @ 8:40am
26 Nov, 2017 @ 9:01am
7 Change Notes ( view )
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Gun Control - Blue (SP/CO 01-16)

In 2 collections by Varanon
FHQ Coop Pack #4 (Community Upgrade Project)
71 items
FHQ Dynamic Missions
15 items
Description
The enemy is shelling friendly positions from somewhere in the area. No exact intel is available. Locate the guns by the sound of their fire, and destroy them.

This mission is fully dynamic and can be played with 1 to 16 players. It will adapt to the amount of players

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Features:

* Player faction: British Armed Forces
* Enemy faction: Taliban
* Island: Lythium
* Dedicated server compatible
* Optional spectators and Zeus
* Headless client support
* From my cold, dead hands
47 Comments
PaweU 13 Nov, 2022 @ 6:15am 
d u s t
AceVentura 12 Aug, 2018 @ 12:58pm 
The concept and the idea of the mission is very good but with the dust it's almost impossible to play it. I wish there was an option to disable it.
Marto 4 Feb, 2018 @ 12:12pm 
Excellent mission! Lots of dust...
[9RT]V®M®F® 16 Jan, 2018 @ 2:18am 
Артиллеристы, Сталин дал приказ! Артиллеристы, зовёт Отчизна нас! (Artillery, Stalin gave the order! Artillerymen, he calls Fatherland us!) Thank you!
toBEERas 13 Dec, 2017 @ 4:55am 
Great mission, challenging and exciting! Thx!
Varanon  [author] 26 Nov, 2017 @ 9:04am 
New version should fix most issues
Exray 26 Nov, 2017 @ 7:14am 
Thank you for looking into it.
Varanon  [author] 26 Nov, 2017 @ 1:06am 
@Exray I noticed the problem with the artillery not firing in some attempts we had previously. I check if the artillery can fure at the designated target and move the target if not. I'll check why it doesn't work.

Regarding not being the team leader, no idea why that would be the case,

Strange about the APC. I explicitly not spawn any enemies around the players. It must have been spawned outside and drove towards you. I'll increase the zone.

The rest of what you describe is not related to the mission.

Thanks for the downvote
Exray 14 Nov, 2017 @ 6:18pm 
Yes like sometimes you can hear the artillery sounds as soon as the mission starts and other times you can drive around for 15 minutes and not hear any artillery shooting. Sometimes you start the mission and you are not even the team leader, the AI is the team leader and you cant do anything. All the AI does is sit there and yell "driver get back in that vehicle". Other times you spawn and there is an APC comnig straight for your vehicle before you can even start the engine. The only mods i have enabled are the ones required by this mod. One time the sound of the arty never came back even though i restarted the mission 10 times. I had to exit the game unsubscribe and resubscribe to the mission before it was fixed.
Varanon  [author] 13 Nov, 2017 @ 5:01am 
@exray Actually, yes, I test my missions, and I have not encountered any problem. Care to elaborate ?