Space Engineers

Space Engineers

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[WDM] Vacuum Missile Collection
   
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Type: Blueprint
File Size
Posted
2.444 MB
16 Aug, 2017 @ 6:29pm
1 Change Note ( view )

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[WDM] Vacuum Missile Collection

In 1 collection by Rhea.licious
White Dwarf Manufacturing Armed Forces Division
27 items
Description




The smallest of the the three missiles, the Inferno 17 Light Missile, was based off the Firebloom 16 Light Missiles, which are the main missile currently used on the Banshee Strike Fighter. The other two missiles, the Phoenix 22 Medium Missile, and the Nova 27 Heavy Missile are scaled up versions of the Inferno 17 Light Missile. All three missiles are identical except for their size, mass, and warhead payload, as the number in the names of the missiles correspond to the number of warheads in each missile. Like the cheaper Firebloom 16 Light Missile, all three can be mounted and used on the Banshee Strike Fighter and other optically guided missile craft manufactured by White Dwarf.



- On Each Missile -
> 7 Ion Thrusters
> 1 Gyroscope
> 1 Battery
> 1 Merge Block
> 1 Beacon
> 1 Remote Control For Script



> 17 Warheads (Inferno), 22 Warheads (Phoenix), 27 Warheads (Nova)



> Guidance System
> Cheap to Produce



> Dimensions: 6 (Inferno), 6.5 (Phoenix), 7 (Nova) m Long, 2.5m Wide, 1.5m High (Hitbox)
> Mass: 5,901 (Inferno), 6,512 (Phoenix), 7,123 (Nova) kg
> Blocks: 89 (Inferno), 98 (Phoenix), 107 (Nova)
> Airtight: N/A
> Survival Ready: Yes
> Area of Operation: Space
> Role: Light/Medium/Heavy Missile



- For some reason, when you disconnect the missiles from the holding thing they rename themselves to small grid (whatever number the game feels like)
- To be used on your ship these missiles do require some setup, and if you aren't already familiar with the code it is highly recommended that you visit this page.



- Check out the Official ACI Steam Group! We have a server!
- Big thanks to Extevious-V for the awesome graphics!

- Scripts:
Automatic LCDs 2
Whip's Optical Missile Guidance Script
4 Comments
Rhea.licious  [author] 9 Apr, 2020 @ 9:11pm 
Eh, these are outdated though anyways and certainly won't work anymore.
kandrinchae 9 Apr, 2020 @ 9:09pm 
The issue with them renaming themselves is because the merge block wipes the name of the missile (any ship/rover actually) as soon as you merge them to another grid so when they are de-merged, the game renames them. I stopped using merge blocks if at all possible once i figured this out.
Rhea.licious  [author] 17 Aug, 2017 @ 2:17pm 
Thank you, Son o'Petrified!
JCapt 17 Aug, 2017 @ 1:52pm 
I love this! Keep it up!