Sid Meier's Civilization VI

Sid Meier's Civilization VI

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8 Ages Of Pace
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
10.896 KB
13 Aug, 2017 @ 8:30am
8 Nov, 2017 @ 3:37pm
2 Change Notes ( view )

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8 Ages Of Pace

In 1 collection by Olleus
8 Ages of Strategy
3 items
Description
As you might have noticed, this mod has not been updated to deal with either expansion packs. I have had no interest in Civilization 6 for a while, and do not imagine I will be getting back into it. Therefore, I will not be updating this or other mods for the forseeable future.

Someone else, however, has done so here: https://steamproxy.net/sharedfiles/filedetails/?id=1667071231
If you have Gathering Storm, I recommend you use that version, add post any comments or questions on that thread.


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Do you find the pacing of the game feels off? Eras rush pass you at break neck speed? No time to build wonders, improvements or districts until they're no longer needed? Units move so slowly on roads the war is over before they get anywhere? Borders full of holes even in the modern era - which begins in 1500?

Then 8 Ages of Pace is the mod for you! This mod fixes many of the imbalances in the pace of the game such that it feels complete from the Ancient to the Information era. Changes include more significant road upgrades with passing eras, slightly faster border growth, and techs/civics that get significantly more expensive with later eras. All side effects of these changes have been properly taken into account (such as GP cost and the science boost they give). The in game calendar has been changed so that the date displayed with the turn counter matches more closely the historical level of progress reached at that point.


This works on all game speeds (online, quick, normal epic, marathon). No matter which one you play with, techs and civics will be slower while roads and borders are faster.

A detailed list of ip to date changes made by the mod can be found at https://forums.civfanatics.com/resources/8-ages-of-pace.25408/

First released in Oct 2016, this mod has been balanced and tested thoroughly! Compatible with all other mods tested, although balance may of course be lost. If you do find any bugs or have suggestions, please leave a comment at the homepage above. If it works as intended and you like, give us a thumbs up so more people can see it, and have a look at the 8 Ages of Strategy collection for recommended mods to play with it.
Popular Discussions View All (2)
15
25 Feb, 2018 @ 2:22pm
Bug Reports
Olleus
0
16 Mar, 2018 @ 4:16pm
Spanish Translation
Arbolito
341 Comments
VMacWolfV 17 Oct, 2019 @ 10:38am 
@terlin you do not need GS to use the updated version that raven_2012 linked to
Terlin 17 Oct, 2019 @ 9:56am 
is there a Rise and fall version of this somewhere. I do not have gathering storms nor do i want too.
Royal Raven 27 Jul, 2019 @ 10:52am 
RobynsEgg 12 Jun, 2019 @ 10:49pm 
Yep, mod doesn't work at all with the latest dev mod or changes
NotHeAgain 21 Mar, 2019 @ 8:57am 
pls do an update for this mod :)
fhqwhgads 26 Feb, 2019 @ 11:27pm 
@Moyocoya It does adjust great person costs, but the costs scale by era. In early eras the increase is small.
Moyocoya 26 Feb, 2019 @ 8:35pm 
@=[NK]= Col. Jack O'Neil
Yes, but as you can read in my comments in the related mod, it does not work properly. I had not tested it deeply, but in the first turn it appears that it makes no changes to great people speed which leaves this feature unbalanced. I guess the only change made compared to R&F was to get a proper science/culture cost for future area, which is not enough to make an 8AOP "reloaded".
Moyocoya 26 Feb, 2019 @ 7:43pm 
Good luck !
Hope someone will take over your mod !
=[NK]= Col. Jack O'Neil 26 Feb, 2019 @ 7:39pm 
Well good luck with the new game Olly!