Total War: WARHAMMER

Total War: WARHAMMER

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Glory Mod: Norsca
   
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Tags: mod, Units
File Size
Posted
Updated
26.562 MB
10 Aug, 2017 @ 8:42pm
25 Aug, 2017 @ 12:39pm
22 Change Notes ( view )

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Glory Mod: Norsca

In 1 collection by Harambe2016
Glory Mods (all of my mods on WH1)
12 items
Description
New video added as a showcase, created by Gamethumb. He also used a song as background that I made myself. So enjoy :)

UNIT LIST
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Berserker Legend
(actual) hero unit. Can be created instead of the werekin from the same menu. Powerful dual great axe wielding hero capable of fighting all who dare challege it. Can throw axes as well for added fighting capabilities.
Berserker Champion
End game dual axe wielding berserkers that have additional armour for protection. Weak against AP ranged attacks. Have 2 axes to throw as well. (upgrades from berserker tech, not champions')
Norsca Spearmasters
Veteran spearmen with slighter better stats than base game Marauder Spearmen.
Frost Dragon
Because the Frost Wyrn is lame. I used the zombie dragon asset to give it a very unique look from the other dragons.
Fimir Warriors (Great Spear)
Fimirs with ice attacks, not as good as great weapon varient but excelelnt for those who prefer a cheaper unit with different weapon capabilities.
Armored Ice Trolls
As the same implies, an armoured variant of the Ice Trolls.
Norsca Huntsmen
Savage Nordic archers join the ranks of Norsca. Less damage/range compared to most archers but can easily be upgraded to have INSANE damage powers via tech/general tree. The Javalins are great anti large, the throwing axes are great anti armor unit... but the huntsmen are great anti archer/anti non armor. Making for the perfect combination.
Norsca Warriors
Chaos warrior equivalent for Norsa a.k.a Marauder Champions with swords instead of axes. (upgrades from Champion tech)
Norsca Mounted Warriors
Now Norsca has a powerful melee Cavalry. Sword/tower shield
Norsca Dwarf Berserkers
It is said that Norsca use dwarves to make them weaponry. What happens if these blacksmiths decide to fight? Here are the results.





Disclaimer
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The mod is not designed around lore. If you are searching for lore-friendly there are plenty of mods that do that. I didn't strain too far away from the faction, most of the units are just armoured versions of base game units or simply stay close to the theme of the civilisation. However If this approach is not for you.... I hope you find what you are looking for elsewhere. Cheers!


DONATIONS
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Show your appreciation by supporting the author so he can have an incentive beyond just passion to continue making content like this. You can do so by donating via Paypal [www.paypal.com] or E-Transfer to this email: kaezermusik@gmail.com.


MODDERS
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If you would like to make mods using my assets or make compatibility versions. Go ahead. Just give me a shout out in your descriptions.
170 Comments
NEO110 22 Nov, 2020 @ 1:01pm 
looks good, you did a good job. The only thing that i would change is the appearance of the huntsmen as they should be muscular like everyone else (warbows aren't easy to draw).
Waka 28 Nov, 2018 @ 7:01am 
got my support right as that dragon appeared
Revanox 14 Sep, 2018 @ 11:51pm 
Just one more fan of the glory mods here to give my thanks and my hope that this also makes it to Warhammer 2. Thank you!
stofffe92 3 Aug, 2018 @ 7:42am 
It's one of those things I love to point out haha. x) But I can understand the reason why the Norscan Huntsmen are inaccurate in this mod - Norsca isn't exactly known for archers or skirmishers, and they're not supposed to excel at everything. Certainly not ranged combat. Their specialty is melee combat after all, as we all know hehe.

A good mod none the less.
stofffe92 3 Aug, 2018 @ 7:42am 
It's a lovely mod, but as hunters/huntsmen, you'd think that people would be good at their profession(being hunters and archers), so they would not be inaccurate. xP Especially if they had been doing it for years and years on end.

Those men look elderly, so in case they have been hunters for most of their lives, it would be a sure bet that they would be accurate and true with their shots. Unless they started late in their life, in case they wouldn't necessarily be any good. Old dogs learn slowly after all. ;P

I would understand weak, hungry and thirsty, barely trained, inexperienced, hesitant and cowardly peasants with poor natural eye sight(ever since they were born maybe) thrown into combat in a rush would be inaccurate though, although at that point they wouldn't be able to draw powerful or even decent draw weight bows either, so their accuracy wouldn't matter against good armor if the bow is not powerful enough or if the arrows is of insufficient size and thickness.
heman1 25 Jul, 2018 @ 3:36am 
Warhammer 2?... Highly wanted..
101Lizardman101 29 Jun, 2018 @ 11:00pm 
can you move it to warhammer 2?
graham 4 Jun, 2018 @ 6:58am 
will this be coming too warhammer2
donutprince4 28 Feb, 2018 @ 10:50pm 
subscribed to the mod, but the new units aren't in my campaign.. anyone else?
Brutallica 1 Nov, 2017 @ 12:14am 
Hey Major! First off thanks alot for this mod, i absolutely love what you have done with Berserk Legend and Berserkers!

But, im a really big idiot when it comes to modding. I dont know how to edit the Berserk Legend since Battle_Entities isnt in your mod data, any chance you could include it one of these days? Or you have any advice how i can edit his Battle_entities data?