Empyrion - Galactic Survival

Empyrion - Galactic Survival

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CV_GOI_CUBESHIP
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
50.143 KB
8 Aug, 2017 @ 6:27am
1 Change Note ( view )

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CV_GOI_CUBESHIP

Description
This is a (CV) Tactical Cube (somewhat reminiscent of the Borg Cube from Star Trek, though not intentionally meant to be a 'Borg Cube' ::chuckles::). The Cube Design WAS however intentional in that it is Very efficient for its purpose.

Optional Landing Pad can be found HERE: http://steamproxy.net/sharedfiles/filedetails/?id=1104426193

The entire ship is constructed of Combat Steel, the outer hull of which is two layers thick. It is completely warp capable and able to lift off of any planetary body with zero effort. Each side of the cube houses one large thruster and eight medium thrusters tied to six Tech II RCS units for excellent precision and control handling and the ship can move in any direction with equilateral agility and speed.

Please see the screen-shots of the Blueprint and Control Panel Statistics for Details on construction requirements.

The ship has four 150mm Rocket Launcher which are forward mounted. It was designed with the intent of being able to pacify space bound POI's and Enemy Space Stations.

It also serves as a fully functional main base of operations in that it has all the necessary features for full survival. Combined with a decent landing pad on a planet incorporating proper defenses, you will live and survive in complete comfort.

All internal systems have been set up with signal logic to make the ship ultra efficient on power consumption when in operation.

Sensors have been placed throughout the ship to control internal lighting. Only rooms that are occupied will be illuminated.

There are sentry guns on the Lower and Upper Flight Decks, as well as on the Bridge in the case of invasion.

The lower hangar deck sports two advanced constructors and several cargo pods for processing incoming raw materials. There are also repair systems, oxygen, and armor stations in place for equipment and any Smaller vehicles you may choose to house there, and there is enough room to store several without crowding. The vehicle repair station located at the back of the hangar has a control switch on the wall so you can turn it off when not in use.

The upper flight deck sports two sets of double wide hangar doors in the ceiling allowing for shuttle landings and departures of your SV's. Again, there are repair systems, armor, and oxygen stations in place for your general usage.

The hangar doors on both the lower hangar and upper flight decks have switches in place to disable automatic opening and closing, and the exterior lighting on the hangar doors in both cases have been tied to those switches through signal processing to indicate if they are enabled.

There is a cargo deck which houses the primary ships cargo, all primary cargo containers on the ship come with an LCD display board which you can edit through the in-game function (F) key to keep a manifest of the cargo contained within if you choose to, eliminating the need to open every container to locate items you may need. There are also two large ammunition containers on the cargo deck for storage of munitions for the external rocket launchers and the internal sentry guns.

There is a fully equipped medical bay accessible from the cargo deck which contains a med-station for health, as well as all of the equipment for dealing with the various ailments a player may encounter, as well as several storage containers for your medical supplies.

There is a crew lounge also accessible from the cargo deck which has a couch and table and chairs for dealing with Stamina recovery.

Located forward of the upper flight deck there is a Garden (Farm) area with 69 grow plots. Rigged properly with Tomatoes, Pumpkiins, and Durian, as well as a few other select plants, you can keep your crew fed, generate plastics from corn, and plant fibers from fiber plants. This area also houses six (6) T2 Fridge Units (with LCD Manifest Displays for inventory), and Two Food Processors as well as two large cargo containers with accompanying LCD Manifest displays.

Last but not least is the Bridge, located at the very heart of the ship. I should point out there are NO windows to the exterior of the ship... they're fragile, so I chose to leave them out, so you Will have to fly the ship in third person mode from an exterior view, however, the bridge does support LCD panels tied in through signal logic to the rest of the ship and has displays and controls that can show you what is going on. There are switch controls here for Engines, Gravity, Exterior Lighting, and Exterior Spotlights, and LCD panels to give you the status of which areas of the ship are presently occupied and whether or not the exterior hatches have been secured. There is also a status indicator to tell you if someone left the repair unit on down in the lower hangar area after repairing a smaller vehicle to help you conserve power.

Please feel free to leave feedback if you like the design and/or use it.

Join me on my private server if you'd like a welcoming place to play!

We use a modified version of the Voodoo2 Map.

-- -=| FAMULUS | Huge MAP | PVE and PVP |=- --

9 Starter Worlds!

Multiple Trading Centers!

Unique Map with over 150 Play-fields including the special XANADU sector... a SEVEN PLANET SYSTEM unique to our server!

Many POI's, Drones, Creatures, and Places to Explore!

IP: 173.234.25.82:30005

Game Mode: Survival
Playfield Auto-Restart: 2 days (not wiped)
Remove Time (Unvisited Mini Structures): 12h
Remove Time (Unvisited Structures): Disabled
Offline Protection Time: 2 days
Max. Structures per Playfield: 240
Anti-Griefing Distance: 30m
Number of Playfields: 153
Number of Starting Planets: 9

Teleporters are available between starter worlds and Trade Centers!

Admin: Lachenlaud
GM/Mod: Fox
2 Comments
Riddla 14 Jul, 2022 @ 7:13am 
This is my FAVORITE Borg Cube, It definitely needs to be updated the CPU etc are way overloaded but once you get that sorted its a great capital ship.
Fractalite 9 Aug, 2017 @ 7:16am 
Interesting design.